I use winapi NetUserAdd to add a user,account added succsess,execute command net user
,shows as below picture and cannot find users by control panel.
What wrong with LPSWTR or USER_INFO_1 struct to LPBYTE?
use winapi::um::lmaccess::{USER_INFO_1,NetUserAdd,UF_SCRIPT};
use std::iter::{once};
use std::os::windows::ffi::OsStrExt;
use std::ffi::OsStr;
pub fn winstr(value: &str) -> Vec<u16> {
OsStr::new(value).encode_wide().chain(once(0)).collect()
}
fn main() {
let username:String = "Test".to_string();
let password:String = "Test******".to_string();
let mut user = USER_INFO_1{
usri1_name:winstr(&username).as_mut_ptr(),
usri1_password:winstr(&password).as_mut_ptr(),
usri1_priv:1,
usri1_password_age: 0,
usri1_home_dir: std::ptr::null_mut(),
usri1_comment: std::ptr::null_mut(),
usri1_flags:UF_SCRIPT,
usri1_script_path: std::ptr::null_mut(),
};
let mut error = 0 ;
unsafe{
NetUserAdd(std::ptr::null_mut(),1,&mut user as *mut _ as _,&mut error);
}
println!("{}",error);//result is 0,means success.
}
CodePudding user response:
You're sending dangling pointers.
Your winstr(...).as_mut_ptr()
calls create a Vec<u16>
, gets a pointer to its data, and drops the Vec<u16>
since it was a temporary value. You need to keep those values at least until the call to NetUserAdd
has finished:
let mut username = winstr("Test");
let mut password = winstr("Test******");
let mut user = USER_INFO_1{
usri1_name: username.as_mut_ptr(),
usri1_password: password.as_mut_ptr(),
usri1_priv: 1,
usri1_password_age: 0,
usri1_home_dir: std::ptr::null_mut(),
usri1_comment: std::ptr::null_mut(),
usri1_flags: UF_SCRIPT,
usri1_script_path: std::ptr::null_mut(),
};