I'm currently doing a little 2D game where you can walk around and interact with things. Unfortunately I encountered a problem. When I made the minimap and tested it, everything went smoothly. Here i tested it on pc in Unity But when i build it to my phone and tested it there i just got this black square instead of my minimap. On my Phone I searched online in stckoverflow and in Unity docs but didn´t find anything. Here the settings from my cameras
And the Settings from the Render Texture
CodePudding user response:
I solved the broblem. I just had to do the depth buffer to "at least 24 bits depth" on render texture