When I export my project in Unity, when I look at the export history, 80% of the size is taken up by an area called Other Assets
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The texture, prefab, etc. that I use in the application. The total size of the objects is 17 mb. But with the "Other Assets" plugin, the size can increase up to 118 mb.
CodePudding user response:
Look in your package manager. You probably have libraries of assets included in your build even if they don't fall into the folder of your used assets, they will be included in the build until you remove them. You are probably sourcing some of your assets from folders that are much bigger than what your project requires.
CodePudding user response:
I still haven't been able to solve the problem. This question has been asked in many forums but no one has answered. Can anyone with knowledge help please? It's very important!