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I don't know how to get slash commands working for my dice command

Time:03-17

I am trying to make a dice slash command with a command handler that posts a picture of the dice, but it says url1 undefined. When I try just posting the pictures directly, it says interaction failed: this interaction has already been acknowledged.

module.exports= {
    name: "diceslash",
    description:"dice slashcommand",
    execute(interaction){
        const diceroll = Math.floor(Math.random() * 6)   1
        const dices = Math.floor(Math.random() * 6)   1

        const ans = diceroll   dices;

        if (diceroll == 1){
            const url1 = 'https://imgur.com/a/YdAmiRe';
        }
        if (diceroll == 2){
            const url1 = 'https://imgur.com/a/w35gKMR';
        }
        if (diceroll == 3){
            const url1 = 'https://imgur.com/a/MkDVhQS';
        }
        if (diceroll == 4){  
            const url1 = 'https://imgur.com/a/WCuaCbL';         
        }
        if (diceroll == 5){
            const url1 = 'https://imgur.com/a/0xyPIkx';
        }
        if (diceroll == 6){
            const url1 = 'https://imgur.com/a/urv1H42';
        }
        if (dices == 1){
            const url2 = 'https://imgur.com/a/YdAmiRe';
        }
        if (dices == 2){
            const url2 = 'https://imgur.com/a/w35gKMR';
        }
        if (dices == 3){
            const url2 = 'https://imgur.com/a/MkDVhQS';
        }
        if (dices == 4){  
            const url2 = 'https://imgur.com/a/WCuaCbL';         
        }
        if (dices == 5){
            const url2 = 'https://imgur.com/a/0xyPIkx';
        }
        if (dices == 6){
            const url2 = 'https://imgur.com/a/urv1H42';
        }
     
        interaction.reply ({content: url1 " " url2})
        interaction.reply({content: "you got "  ans})
    }
}

CodePudding user response:

const is block scoped, so url1 and url2 are only available inside the if statements. Outside of those blocks, these variables are undefined.

You probably shouldn't use so many if statements though. Just store the images in an array or a map and pick one of those like this:

module.exports = {
  name: 'diceslash',
  description: 'dice slashcommand',
  execute(interaction) {
    const dices = [
      'https://imgur.com/a/YdAmiRe',
      'https://imgur.com/a/w35gKMR',
      'https://imgur.com/a/MkDVhQS',
      'https://imgur.com/a/WCuaCbL',
      'https://imgur.com/a/0xyPIkx',
      'https://imgur.com/a/urv1H42',
    ];
    const dice1 = Math.floor(Math.random() * 6)   1;
    const dice2 = Math.floor(Math.random() * 6)   1;
    const ans = dice1   dice2;
    // array's index starts at zero
    const url1 = dices[dice1 - 1];
    const url2 = dices[dice2 - 1];

    interaction.reply({ content: `${url1} ${url2} \n you got ${ans}` });
  },
};

You could also store the dices in an object with their URLs and values and simplify it like this:

module.exports = {
  name: 'diceslash',
  description: 'dice slashcommand',
  execute(interaction) {
    const dices = [
      { url: 'https://imgur.com/a/YdAmiRe', value: 1 },
      { url: 'https://imgur.com/a/w35gKMR', value: 2 },
      { url: 'https://imgur.com/a/MkDVhQS', value: 3 },
      { url: 'https://imgur.com/a/WCuaCbL', value: 4 },
      { url: 'https://imgur.com/a/0xyPIkx', value: 5 },
      { url: 'https://imgur.com/a/urv1H42', value: 6 },
    ];
    // helper function to pick a random item from an array
    const pick = (arr) => arr[Math.floor(Math.random() * arr.length)];
    const dice1 = pick(dices);
    const dice2 = pick(dices);
    const ans = dice1.value   dice2.value;

    interaction.reply({ content: `${dice1.url} ${dice2.url}` });
    interaction.followUp({ content: `you got ${ans}` });
  },
};

As for the second part of your question; the error is thrown because you try to reply to an interaction twice. An interaction can only be responded to once. You could either send a single response (see my first snippet) or use the followUp() method for the second message (see the second snippet).

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