I need to have the piece of code which allowed to execute only by 1 thread at the same time based on parameter key:
private static readonly ConcurrentDictionary<string, SemaphoreSlim> Semaphores = new();
private async Task<TModel> GetValueWithBlockAsync<TModel>(string valueKey, Func<Task<TModel>> valueAction)
{
var semaphore = Semaphores.GetOrAdd(valueKey, s => new SemaphoreSlim(1, 1));
try
{
await semaphore.WaitAsync();
return await valueAction();
}
finally
{
semaphore.Release(); // Exception here - System.ObjectDisposedException
if (semaphore.CurrentCount > 0 && Semaphores.TryRemove(valueKey, out semaphore))
{
semaphore?.Dispose();
}
}
}
Time to time I got the error:
The semaphore has been disposed. : System.ObjectDisposedException: The semaphore has been disposed.
at System.Threading.SemaphoreSlim.CheckDispose()
at System.Threading.SemaphoreSlim.Release(Int32 releaseCount)
at Project.GetValueWithBlockAsync[TModel](String valueKey, Func`1 valueAction)
All cases that I can imagine here are thread safety. Please help, what case I missed?
CodePudding user response:
You have a thread race here, where another task is trying to acquire the same semaphore, and acquires it when you Release
- i.e. another thread is awaiting the semaphore.WaitAsync()
. The check against CurrentCount
is a race condition, and it could go either way depending on timing. The check for TryRemove
is irrelevant, as the competing thread already got the semaphore out - it was, after all, awaiting the WaitAsync()
.
CodePudding user response:
As discussed in the comments, you have a couple of race conditions here.
- Thread 1 holds the lock and Thread 2 is waiting on
WaitAsync()
. Thread 1 releases the lock, and then checkssemaphore.CurrentCount
, before Thread 2 is able to acquire it. - Thread 1 holds the lock, releases it, and checks
semaphore.CurrentCount
which passes. Thread 2 entersGetValueWithBlockAsync
, callsSemaphores.GetOrAdd
and fetches the semaphore. Thread 1 then callsSemaphores.TryRemove
and diposes the semaphore.
You really need locking around the decision to remove an entry from Semaphores
-- there's no way around this. You also don't have a way of tracking whether any threads have fetched a semaphore from Semaphores
(and are either currently waiting on it, or haven't yet got to that point).
One way is to do something like this: have a lock which is shared between everyone, but which is only needed when fetching/creating a semaphore, and deciding whether to dispose it. We manually keep track of how many threads currently have an interest in a particular semaphore. When a thread has released the semaphore, it then acquires the shared lock to check whether anyone else currently has an interest in that semaphore, and disposes it only if noone else does.
private static readonly object semaphoresLock = new();
private static readonly Dictionary<string, State> semaphores = new();
private async Task<TModel> GetValueWithBlockAsync<TModel>(string valueKey, Func<Task<TModel>> valueAction)
{
State state;
lock (semaphoresLock)
{
if (!semaphores.TryGetValue(valueKey, out state))
{
state = new();
semaphores[valueKey] = state;
}
state.Count ;
}
try
{
await state.Semaphore.WaitAsync();
return await valueAction();
}
finally
{
state.Semaphore.Release();
lock (semaphoresLock)
{
state.Count--;
if (state.Count == 0)
{
semaphores.Remove(valueKey);
state.Semaphore.Dispose();
}
}
}
}
private class State
{
public int Count { get; set; }
public SemaphoreSlim Semaphore { get; } = new(1, 1);
}
The other option, of course, is to let Semaphores
grow. Maybe you have a periodic operation to go through and clear out anything which isn't being used, but this will of course need to be protected to ensure that a thread doesn't suddenly become interested in a semaphore which is being cleared up.