import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.Timer;
import java.util.TimerTask;
class ChooseGame extends JPanel {
Icon imgIcon = new ImageIcon(this.getClass().getResource("gameOne.gif"));
Icon imgIcon2 = new ImageIcon(this.getClass().getResource("gameTwo.gif"));
Icon imgIcon3 = new ImageIcon(this.getClass().getResource("gameThree.gif"));
Icon imgIcon4 = new ImageIcon(this.getClass().getResource("gameFour.gif"));
JLabel game1 = new JLabel(imgIcon);
JLabel game2 = new JLabel(imgIcon2);
JLabel game3 = new JLabel(imgIcon3);
JLabel game4 = new JLabel(imgIcon4);
JLabel game5 = new JLabel(imgIcon);
JLabel game6 = new JLabel(imgIcon2);
JLabel game7 = new JLabel(imgIcon);
JLabel game8 = new JLabel(imgIcon2);
JLabel game9 = new JLabel(imgIcon);
Handler handler = new Handler();
public ChooseGame() {
setVisible(true);
setBackground(Color.RED);
setForeground(Color.BLACK);
setLayout(new GridLayout(3, 3));
addMouseListener(handler);
addMouseMotionListener(handler);
buttons();
add(game1);
add(game2);
add(game3);
add(game4);
add(game5);
add(game6);
add(game7);
add(game8);
add(game9);
}
public void buttons() {
game1.addMouseListener(handler);
game1.addMouseMotionListener(handler);
game1.setVisible(true);
game2.addMouseListener(handler);
game2.addMouseMotionListener(handler);
game2.setVisible(true);
game3.addMouseListener(handler);
game3.addMouseMotionListener(handler);
game3.setVisible(true);
game4.addMouseListener(handler);
game4.addMouseMotionListener(handler);
game4.setVisible(true);
game5.addMouseListener(handler);
game5.addMouseMotionListener(handler);
game5.setVisible(true);
game6.addMouseListener(handler);
game6.addMouseMotionListener(handler);
game6.setVisible(true);
game7.addMouseListener(handler);
game7.addMouseMotionListener(handler);
game7.setVisible(true);
game8.addMouseListener(handler);
game8.addMouseMotionListener(handler);
game8.setVisible(true);
game9.addMouseListener(handler);
game9.addMouseMotionListener(handler);
game9.setVisible(true);
}
private class Handler implements MouseListener, MouseMotionListener {
@Override
public void mouseClicked(MouseEvent e) {
}
@Override
public void mouseReleased(MouseEvent e) {
time(e);
}
public void time(MouseEvent e) {
Timer timer = new Timer();
// adds new Timer
TimerTask task = new TimerTask() {
// sets new task for said timer
@Override
public void run() {
if (game1.contains(e.getX(), e.getY())) {
CardPanel.layout.show(CardPanel.cardPanel, "one");
} else if (game2.contains(e.getX(), e.getY())) {
CardPanel.layout.show(CardPanel.cardPanel, "two");
} else if (game3.contains(e.getX(), e.getY())) {
CardPanel.layout.show(CardPanel.cardPanel, "three");
} else if (game4.contains(e.getX(), e.getY())) {
CardPanel.layout.show(CardPanel.cardPanel, "four");
} else if (game5.contains(e.getX(), e.getY())) {
CardPanel.layout.show(CardPanel.cardPanel, "five");
} else if (game6.contains(e.getX(), e.getY())) {
CardPanel.layout.show(CardPanel.cardPanel, "six");
} else if (game7.contains(e.getX(), e.getY())) {
CardPanel.layout.show(CardPanel.cardPanel, "seven");
} else if (game8.contains(e.getX(), e.getY())) {
CardPanel.layout.show(CardPanel.cardPanel, "eight");
} else if (game9.contains(e.getX(), e.getY())) {
CardPanel.layout.show(CardPanel.cardPanel, "nine");
}
}
};
timer.scheduleAtFixedRate(task, 0, 1000);
}
@Override
public void mousePressed(MouseEvent e) {
}
@Override
public void mouseExited(MouseEvent e) {
}
@Override
public void mouseEntered(MouseEvent e) {
}
@Override
public void mouseDragged(MouseEvent e) {
System.out.println("Dragged");
}
@Override
public void mouseMoved(MouseEvent e) {
}
}
}
I have set up a huge game project. I'm using the CardLayout to show when the mouse is released on the JLabel. I have it working on other classes' JLabels, but when I press a JLabel it only shows the last JPanel of the CardLayout. I want it to show the specific JPanel that I have it set to. Anything will help.
CodePudding user response:
There's a lot going on which is, well, questionable at best, for example...
public ChooseGame() {
//...
addMouseListener(handler);
addMouseMotionListener(handler);
//...
}
public void buttons() {
game1.addMouseListener(handler);
game1.addMouseMotionListener(handler);
//...
}
Now, both the ChooseGame
and each individual label has a the MouseListener
attached to them, why? This could cause a double trigger of events
Then...
public void time(MouseEvent e) {
Timer timer = new Timer();
// adds new Timer
TimerTask task = new TimerTask() {
// sets new task for said timer
@Override
public void run() {
if (game1.contains(e.getX(), e.getY())) {
CardPanel.layout.show(CardPanel.cardPanel, "one");
} else if (game2.contains(e.getX(), e.getY())) {
CardPanel.layout.show(CardPanel.cardPanel, "two");
} else if (game3.contains(e.getX(), e.getY())) {
CardPanel.layout.show(CardPanel.cardPanel, "three");
} else if (game4.contains(e.getX(), e.getY())) {
CardPanel.layout.show(CardPanel.cardPanel, "four");
} else if (game5.contains(e.getX(), e.getY())) {
CardPanel.layout.show(CardPanel.cardPanel, "five");
} else if (game6.contains(e.getX(), e.getY())) {
CardPanel.layout.show(CardPanel.cardPanel, "six");
} else if (game7.contains(e.getX(), e.getY())) {
CardPanel.layout.show(CardPanel.cardPanel, "seven");
} else if (game8.contains(e.getX(), e.getY())) {
CardPanel.layout.show(CardPanel.cardPanel, "eight");
} else if (game9.contains(e.getX(), e.getY())) {
CardPanel.layout.show(CardPanel.cardPanel, "nine");
}
}
};
timer.scheduleAtFixedRate(task, 0, 1000);
}
you're comparing the point of the event against the each labels location, which in my testing, had each label return true
for the contains
check