I am trying to learn opengl in C, this the code:
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <stdbool.h>
#include <string.h>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
int main()
{
glewExperimental = true;
if ( !glfwInit )
{
fprintf(stderr, "Failed to initialize GLFW\n");
return 1;
}
glfwWindowHint(GLFW_SAMPLES, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // To make MacOS happy; should not be needed
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // We don't want the old OpenGL
GLFWwindow* window; // (In the accompanying source code, this variable is global for simplicity)
window = glfwCreateWindow( 1024, 768, "Tutorial 01", NULL, NULL);
if( window == NULL )
{
fprintf( stderr, "Failed to open GLFW window. If you have an Intel GPU, they are not 3.3 compatible. Try the 2.1 version of the tutorials.\n" );
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window); // Initialize GLEW
glewExperimental=true; // Needed in core profile
if (glewInit() != GLEW_OK)
{
fprintf(stderr, "Failed to initialize GLEW\n");
return -1;
}
// Ensure we can capture the escape key being pressed below
glfwSetInputMode(window, GLFW_STICKY_KEYS, GL_TRUE);
do
{
// Clear the screen. It's not mentioned before Tutorial 02, but it can cause flickering, so it's there nonetheless.
glClear( GL_COLOR_BUFFER_BIT );
// Draw nothing, see you in tutorial 2 !
// Swap buffers
glfwSwapBuffers(window);
glfwPollEvents();
}
// Check if the ESC key was pressed or the window was closed
while( glfwGetKey(window, GLFW_KEY_ESCAPE ) != GLFW_PRESS &&
glfwWindowShouldClose(window) == 0 );
}
I compile the code using this command:
gcc app.c -l GL -l glfw3 -l GLEW -ldl -lpthread -lm
When I run the produced binary file, I get this output:
Failed to open GLFW window. If you have an Intel GPU, they are not 3.3 compatible. Try the 2.1 version of the tutorials.
I would like to run the code using the DGPU (nvidia gtx 1650) instead of the IGPU. I am using Linux and the Nvidia GPU is the one in charge right now.
Thanks in advance.
CodePudding user response:
You have two options for choosing a specific GPU for OpenGL.
First one is to setup a separate
X
server, orX
screen. So that, each GPU has its own server/screen. From that on, you run your program on a GPU setup you want.If your system supports so called
Optimus
technology, you can create anEGL
context for specific GPU. No separate screens/servers. YourEGL
implementation must support few extensions to select a GPU and create context within anX
server.
Both ways you need to link to proper libraries. EGL
, OpenGL
, GLU
, OpenCL
and so on. The libraries is different for Intel
and NVIDIA
. Something like -L path/to/specific/libs
-lGL -lEGL.