How can I rotate composables and still make them fill their parent?
For example, I have a Column filling the Screen with two Boxes taking up half the size. The size of the boxes seems to be calculated before the rotation and not after.
Column(
modifier = Modifier
.fillMaxSize()
.padding(8.dp),
verticalArrangement = Arrangement.spacedBy(8.dp)
) {
Box(
modifier = Modifier
.rotate(90f)
.fillMaxSize()
.weight(1f)
.background(Color.Red),
contentAlignment = Alignment.Center
) {
Text("1", fontSize = 100.sp)
}
Box(
modifier = Modifier
.rotate(90f)
.fillMaxSize()
.weight(1f)
.background(Color.Blue),
contentAlignment = Alignment.Center
) {
Text("2", fontSize = 100.sp)
}
}
Edit after Thracians comment:
This looks better but the maxHeight I get seems wrong, I can see in the layout inspector that the size of the BoxWithConstraints is right
Column(
modifier = Modifier
.fillMaxSize()
.padding(8.dp),
verticalArrangement = Arrangement.spacedBy(8.dp)
) {
BoxWithConstraints(modifier = Modifier.fillMaxSize().weight(1f)) {
Box(
modifier = Modifier
.rotate(90f)
.width(maxHeight)
.height(maxWidth)
.background(Color.Red),
contentAlignment = Alignment.Center
) {
Text("1", fontSize = 100.sp)
}
}
BoxWithConstraints(modifier = Modifier.fillMaxSize().weight(1f)) {
Box(
modifier = Modifier
.rotate(90f)
.width(maxHeight)
.height(maxWidth)
.background(Color.Blue),
contentAlignment = Alignment.Center
) {
Text("2", fontSize = 100.sp)
}
}
CodePudding user response:
Modifier.rotate is
@Stable
fun Modifier.rotate(degrees: Float) =
if (degrees != 0f) graphicsLayer(rotationZ = degrees) else this
Modifier.graphicsLayer{} does not change dimensions and physical position of a Composable, and doesn't trigger recomposition which is very good for animating or changing visual presentation.
You can also see in my question
@Composable
private fun MyComposable() {
Column(modifier = Modifier.fillMaxSize()) {
Spacer(modifier = Modifier.height(300.dp))
Column(modifier = Modifier.fillMaxSize()) {
var angle by remember { mutableStateOf(0f) }
LaunchedEffect(key1 = Unit) {
delay(2000)
angle = 90f
}
Box(
modifier = Modifier
.fillMaxSize()
.weight(1f)
.background(Color.Red)
.rotate(angle),
contentAlignment = Alignment.Center
) {
Text("1", fontSize = 100.sp)
}
Spacer(modifier =Modifier.height(8.dp))
Box(
modifier = Modifier
.fillMaxSize()
.weight(1f)
.background(Color.Blue)
.rotate(angle),
contentAlignment = Alignment.Center
) {
Text("2", fontSize = 100.sp)
}
}
}
}
Added Spacer to have uneven width and height for Boxes for demonstration.
As i posted in example gif order of rotate determines what we rotate.
modifier = Modifier .fillMaxSize() .weight(1f) .background(Color.Blue) .rotate(angle)
This sets the size, it never rotates parent but the content or child because we set size and background before rotation. This answer works if width of the child is not greater than height of the parent.
If child has Modifier.fillSize() or child's width is bigger than parent's height when we rotate as in the image left below. So we need to scale it back to parent after rotation since we didn't change parents dimensions.
@Composable
private fun MyComposable2() {
var angle by remember { mutableStateOf(0f) }
LaunchedEffect(key1 = Unit) {
delay(2000)
angle = 90f
}
Column(modifier = Modifier.fillMaxSize()) {
Spacer(modifier = Modifier.height(100.dp))
BoxWithConstraints(
modifier = Modifier
.fillMaxSize()
.padding(8.dp)
) {
val width = maxWidth
val height = maxHeight / 2
val newWidth = if (angle == 0f) width else height
val newHeight = if (angle == 0f) height else width
Column(modifier = Modifier.fillMaxSize()) {
Box(
modifier = Modifier
.border(3.dp, Color.Red)
.size(width, height)
.graphicsLayer {
rotationZ = angle
scaleX = newWidth/width
scaleY = newHeight/height
}
.border(5.dp, Color.Yellow),
contentAlignment = Alignment.Center
) {
Image(
modifier = Modifier
.border(4.dp, getRandomColor())
.fillMaxSize(),
painter = painterResource(id = R.drawable.landscape1),
contentDescription = "",
contentScale = ContentScale.FillBounds
)
}
Box(
modifier = Modifier
.border(3.dp, Color.Red)
.graphicsLayer {
rotationZ = angle
scaleX = newWidth/width
scaleY = newHeight/height
}
.size(width, height)
.border(5.dp, Color.Yellow),
contentAlignment = Alignment.Center
) {
Image(
modifier = Modifier
.border(4.dp, getRandomColor())
.fillMaxSize(),
painter = painterResource(id = R.drawable.landscape1),
contentDescription = "",
contentScale = ContentScale.FillBounds
)
}
}
}
}
}
on left we don't scale only rotate as in question on right we scale child into parent based on height/width ratio