A stop sign appears instead of the cursor when I drag Rigidbody 2D over the rb slot. I have tried using a normal Rigidbody but to no avail.
CodePudding user response:
C# script code changed to Rigidbody 2D.
as shown in the code below.
using UnityEngine;
public class characterController : MonoBehaviour
{
public Rigidbody2D rb;
void Start()
{
rb = GetComponent<Rigidbody2D>();
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
rb.AddForce(Vector2.up * 500);
}
}
}
hope it helps.