I have a struct which contains a type based on an enum. I am trying to render it to a user friendly string. Here's minimum viable code:
package main
import (
"fmt"
"gopkg.in/yaml.v3"
)
type Job struct {
Engine Engine `json:"Engine" yaml:"Engine"`
}
//go:generate stringer -type=Engine --trimprefix=Engine
type Engine int
const (
engineUnknown Engine = iota // must be first
EngineDocker
engineDone // must be last
)
func main() {
j := Job{Engine: EngineDocker}
fmt.Printf("% v\n\n", j)
out, _ := yaml.Marshal(j)
fmt.Println(string(out))
}
Here's the generated code:
// Code generated by "stringer -type=Engine --trimprefix=Engine"; DO NOT EDIT.
package main
import "strconv"
func _() {
// An "invalid array index" compiler error signifies that the constant values have changed.
// Re-run the stringer command to generate them again.
var x [1]struct{}
_ = x[engineUnknown-0]
_ = x[EngineDocker-1]
_ = x[engineDone-2]
}
const _Engine_name = "engineUnknownDockerengineDone"
var _Engine_index = [...]uint8{0, 13, 19, 29}
func (i Engine) String() string {
if i < 0 || i >= Engine(len(_Engine_index)-1) {
return "Engine(" strconv.FormatInt(int64(i), 10) ")"
}
return _Engine_name[_Engine_index[i]:_Engine_index[i 1]]
}
Here's the output:
{Engine:1}
Engine: 1
Here's what I'd like the output to be:
{Engine:Docker}
Engine: Docker
I thought the String() in the generated file would accomplish this. Is there any way to do this? Thanks!
CodePudding user response:
yaml
marshaler doesn't use String
method. Instead YAML uses encoding.TextMarshaler
and encoding.TextUnmarshaler
interfaces. Actually, all other codec schemes - JSON, XML, TOML, etc. - use those interfaces to read/write the values. So, if you implement those methods for your type, you will receive all other codecs for free.
Here is an example how to make a human-readable encoding for your enum: https://go.dev/play/p/pEcBmAM-oZJ
type Engine int
const (
engineUnknown Engine = iota // must be first
EngineDocker
engineDone // must be last
)
var engineNames []string
var engineNameToValue map[string]Engine
func init() {
engineNames = []string{"Unknown", "Docker"}
engineNameToValue = make(map[string]Engine)
for i, name := range engineNames {
engineNameToValue[strings.ToLower(name)] = Engine(i)
}
}
func (e Engine) String() string {
if e < 0 || int(e) >= len(engineNames) {
panic(fmt.Errorf("Invalid engine code: %d", e))
}
return engineNames[e]
}
func ParseEngine(text string) (Engine, error) {
i, ok := engineNameToValue[strings.ToLower(text)]
if !ok {
return engineUnknown, fmt.Errorf("Invalid engine name: %s", text)
}
return i, nil
}
func (e Engine) MarshalText() ([]byte, error) {
return []byte(e.String()), nil
}
func (e *Engine) UnmarshalText(text []byte) (err error) {
name := string(text)
*e, err = ParseEngine(name)
return
}
How it works:
func main() {
j := Job{Engine: EngineDocker}
fmt.Printf("%#v\n\n", j)
out, err := yaml.Marshal(j)
if err != nil {
panic(err)
}
fmt.Printf("YAML: %s\n", string(out))
var jj Job
err = yaml.Unmarshal(out, &jj)
if err != nil {
panic(err)
}
fmt.Printf("%#v\n\n", jj)
// == JSON ==
out, err = json.Marshal(j)
if err != nil {
panic(err)
}
fmt.Printf("JSON: %s\n", string(out))
var jjs Job
err = json.Unmarshal(out, &jjs)
if err != nil {
panic(err)
}
fmt.Printf("%#v\n\n", jjs)
}
the output
main.Job{Engine:1}
YAML: Engine: Docker
main.Job{Engine:1}
JSON: {"Engine":"Docker"}
main.Job{Engine:1}
See? It writes and reads strings to both YAML and JSON without any extra effort.