I'm trying to use GetComponent
for inactive gameObject which is called "Character":
testingCollison test;
void Start()
{
GameObject inter = GameObject.Find("Character");
test = inter.GetComponent<testingCollison>();
}
but it is giving this error:
it is pointing to this line : test = inter.GetComponent<testingCollison>();
I tried replacing GetComponect
with GetComponentInChildren
as I found it as a solution when I looked up this issue, but it didn't make any difference.
How can I use getComponent of inactive object?
CodePudding user response:
GetComponent works on inactive GameObjects.
The GameObject.Find however can only return active GameObjects. Inactive GameObjects cannot be found.
Possible solutions:
- Enable the GameObject (so it can found) but disable its components.
- Pass the GameObject as reference from the editor inspector.
- Save the GameObject reference in some intermediate active GameObject, and acquire through script.