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How to properly get angle of another GameObject's position relative to player's position w

Time:10-09

I am currently trying to make a grenade indicator that activates if the player is too close to the current grenade.

I want the indicator to always point correctly at where the grenade is, in accordance with where the player is and where the camera is pointing at.

However, I am currently getting... well whatever this is: enter image description here

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