I am trying to make a simple clicker game that you try and generate money through clicking a button. And I want a upgrade button to become visible after you have $10.
Here is the code:
var money = 0
const addMoneyButton = document.getElementById('Clicker')
const addMoney = () => {
money = 1
document.getElementById("money").innerHTML = money
console.log(money)
function upgrade1() {
var upgrade1 = document.getElementById('upgrade1')
if (money > 10) {
upgrade1.style.visibility = 'visible'
}
}
}
addMoneyButton.addEventListener("click", addMoney)
<button id="Clicker">Click To Begin Making Money</button>
<br>
<button id='upgrade1' style="visibility:hidden;">Upgrade Money Amount</button>
<h1>Money Amount: <span id='money'></span></h1>
CodePudding user response:
You forgot to call your function:
var money = 0
const addMoneyButton = document.getElementById('Clicker')
const addMoney = () => {
money = 1
document.getElementById("money").innerHTML = money
console.log(money)
function upgrade1() {
var upgrade1 = document.getElementById('upgrade1')
if (money > 10) {
upgrade1.style.visibility = 'visible'
}
}
// here!
upgrade1()
}
addMoneyButton.addEventListener("click", addMoney)
<button id="Clicker">Click To Begin Making Money</button>
<br>
<button id='upgrade1' style="visibility:hidden;">Upgrade Money Amount</button>
<h1>Money Amount: <span id='money'></span></h1>
CodePudding user response:
You can shorten your code to this:
const clicker = document.getElementById('Clicker');
const upgrade1 = document.getElementById('upgrade1');
const money = document.getElementById('money');
let count = 0;
clicker.addEventListener('click', () => {
money.textContent = count;
if (count > 10) upgrade1.style.visibility = 'visible';
});
<button id="Clicker">Click To Begin Making Money</button>
<button id='upgrade1' style="visibility:hidden;">Upgrade Money Amount</button>
<h1>Money Amount: <span id='money'></span></h1>