I want to make very simple animation by going through emoji one by one
func pickingAnimation() {
for _ in 1...10 {
currentEmoji.text = randomEmoji().rawValue
//currentEmoji - UILabel
//randomEmoji() generates a random emoji
}
Is there any function that adds a temporary pause to function execution, so user could see that emoji are changing? Like wait(1) or something?
CodePudding user response:
Use DispatchQueue.main.asyncAfter
and a recursive function call.
As a basic example, try this in a playground (and watch the console!):
func printNumbers(current: Int, limit: Int) {
print(current)
if current < limit {
DispatchQueue.main.asyncAfter(deadline: .now() 1) {
printNumbers(current: current 1, limit: limit)
}
}
}
printNumbers(current: 1, limit: 10)
The point is that between the print
statements, nothing is happening. We are not waiting, which would be bad (we'd be block the main thread); literally nothing is happening. So if what you do, instead of print
, is display something in the interface, it is in fact displayed.