function ChangePts(pts) {
this.pts = pts;
this.win = function() {
console.log(this.pts 30)
return this.pts = 30
}
this.lose = function() {
console.log(this.pts - 30)
return this.pts -= 30;
}
};
I made it to calculate how many games you need to lose, to get certain ratingw with while loop. This implies that win% is 0%, how do I calculate amount of games if we declare starting pts for example 5000, how many games it takes to get to 1000 pts if your winrate is 27% P.S.: For this case I need only negative amount of win%.
CodePudding user response:
I don't know if this is what you are looking for. I've created a function which will return a count number.
const func = (points, winRate)=>{
// You need to enter the total points and the win rate to the function.
const loseRate = (100-winRate) /100;
// Above calculating the lose rate according to entered winRate
let counter =0;
while(points > 1000){
// decreasing the points using loseRate till it becomes 1000
points = points - points * loseRate;
//increasing the counter value, this will increase each time while loop runs.
counter
}
//returning the final counter
return counter;
}
For example:const howManyTimes = fun (5000,20) console.log(howManyTimes)
The answer will be 1
because if winningRate is 20 losing rate will be 80
5000-5000*80/100 = 1000 it reaches 1000 points in one go.
If you meant something else, I am sorry. That is what I understood. I could edit the answer, if you could be more specific though :D
CodePudding user response:
You can just calculate it like this (variables should be explanation enough). There is no real coding necessary for it, just math calculations
const winRate = 0.27
const loseRate = 1-winRate
const pointsWin = 30
const pointsLose = 30
const startingPoints = 5000
const targetPoints = 1000
const pointsGainedOnAverage = pointsWin*winRate - pointsLose*loseRate
const pointsDistance = targetPoints - startingPoints
const games = pointsDistance / pointsGainedOnAverage
console.log('games', games)
CodePudding user response:
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