I'm trying to program a textbox that I can write in using the keyboard; but the backspace key doesn't erase text, nothing happens when I press it.
extends Node2D
onready var Text = $Panel/RichTextLabel
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func _unhandled_input(event):
if event is InputEventKey:
if event.pressed == true:
match event.scancode:
KEY_A:
Text.append_bbcode("a")
KEY_BACKSPACE:
if Text.get_total_character_count() > 0:
print("0")
Text.visible_characters -= 1
pass
CodePudding user response:
Godot already has a built-in TextEdit node that does exactly what you are trying to do.