my jbuttons are in an asymmetrical row. i want them to be in 2 symmetrical rows at the top because i think that would look better. how would i do this? here is my code.
package com.company;
import javax.swing.*;
import java.awt.*;
class Fantasyrpglifesim {
private static int count = 1;
public static void main(String[] args) {
JFrame frame = new JFrame();
JPanel mainPanel = new JPanel();
JPanel westPanel = new JPanel();
JPanel eastPanel = new JPanel();
JButton age = new JButton("Age up");
mainPanel.add(age);
JButton character = new JButton("Character");
mainPanel.add(character);
JButton worldmap = new JButton("World map");
mainPanel.add(worldmap);
JButton setings = new JButton("Settings");
mainPanel.add(setings);
JButton jobs = new JButton("Jobs");
westPanel.add(jobs);
JButton manegement = new JButton("Management");
westPanel.add(manegement);
JButton family = new JButton("Relationships");
westPanel.add(family);
JButton cfafting = new JButton("Crafting");
westPanel.add(cfafting);
JButton newgame = new JButton("New game");
eastPanel.add(newgame);
JButton titorial = new JButton("tutorial");
eastPanel.add(titorial);
JButton log = new JButton("Log");
eastPanel.add(log);
JButton acheiments = new JButton("Achievements");
eastPanel.add(acheiments);
for (int x=0; x<14;x ){
}
westPanel.setVisible(true);
eastPanel.setVisible(true);
frame.getContentPane().add(BorderLayout.NORTH,mainPanel);
frame.getContentPane().add(BorderLayout.WEST,westPanel);
frame.getContentPane().add(BorderLayout.EAST,eastPanel);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(1285, 678);
frame.setVisible(true);
}
}
i have tried rearranging the jPanels but that did not work. i just want them to be in to rows.
CodePudding user response:
You shoud use GridLayout to arrange the components in a rectangular grid.
Following example has GridLayout with two rows in one column. It simply lays out buttons in a row since FlowLayout is the default layout manager for JPanel.
JPanel row1Panel = new JPanel();
JPanel row2Panel = new JPanel();
mainPanel.setLayout(new GridLayout(2,1));
mainPanel.add(row1Panel);
mainPanel.add(row2Panel);
JButton age = new JButton("Age up");
row1Panel.add(age);
JButton character = new JButton("Character");
row1Panel.add(character);
JButton jobs = new JButton("Jobs");
row2Panel.add(jobs);
JButton manegement = new JButton("Management");
row2Panel.add(manegement);
CodePudding user response:
Oracle has a helpful tutorial,
I used a GridLayout
to create the JButton
JPanel
.
I separated the creation of the JFrame
from the creation of the JPanel
. This makes the code easier to read and understand and allows me to focus on one part of the GUI at a time.
Here's the complete runnable code.
import java.awt.BorderLayout;
import java.awt.GridLayout;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class Fantasyrpglifesim implements Runnable {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Fantasyrpglifesim());
}
@Override
public void run() {
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(createButtonPanel(), BorderLayout.NORTH);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
private JPanel createButtonPanel() {
JPanel panel = new JPanel(new GridLayout(0, 6, 5, 5));
panel.setBorder(BorderFactory.createEmptyBorder(5, 5, 5, 5));
JButton age = new JButton("Age up");
panel.add(age);
JButton character = new JButton("Character");
panel.add(character);
JButton worldmap = new JButton("World map");
panel.add(worldmap);
JButton setings = new JButton("Settings");
panel.add(setings);
JButton jobs = new JButton("Jobs");
panel.add(jobs);
JButton manegement = new JButton("Management");
panel.add(manegement);
JButton family = new JButton("Relationships");
panel.add(family);
JButton cfafting = new JButton("Crafting");
panel.add(cfafting);
JButton newgame = new JButton("New game");
panel.add(newgame);
JButton titorial = new JButton("tutorial");
panel.add(titorial);
JButton log = new JButton("Log");
panel.add(log);
JButton acheiments = new JButton("Achievements");
panel.add(acheiments);
return panel;
}
}