For example, this is what happening right now
struct ContentView: View {
@State var titleLable = "This is basic text"
@State var isTextAnimated: Bool = false
var body: some View {
VStack {
Text(titleLable)
.offset(y: isTextAnimated ? 300 : 0)
.animation(.linear)
Button {
isTextAnimated.toggle()
if isTextAnimated {
titleLable = "New text appeared"
} else {
titleLable = "This is basic text"
}
} label: {
Text("Press")
}
}
.padding()
}
The code above leads to this in Live Preview: click there
This happens if text doesn't change its value ( I need this behaviour with changing ): click there
CodePudding user response:
A good way to animate such change is to animate the offset value rather than toggle a boolean:
struct AnimationsView: View {
@State private var title = "This is basic text"
@State private var offset: CGFloat = 0
var body: some View {
VStack {
Text("Some text")
.offset(y: offset)
Button("Press me") {
withAnimation {
// If we already have an offset, jump back to the previous position
offset = offset == 0 ? 300 : 0
}
}
}
}
}
or by using a boolean value:
struct AnimationsView: View {
@State private var title = "This is basic text"
@State private var animated = false
var body: some View {
VStack {
Text("Some text")
.offset(y: animated ? 300 : 0)
Button("Press me") {
withAnimation {
animated.toggle()
}
}
}
}
}
Note the important withAnimation
that indicates to SwiftUI that you want to animate the changes made in the block. You can find the documentation here
The .animation(...)
is optional and used if you want to change the behavior of the animation, such as using a spring, changing the speed, adding a delay etc... If you don't specify one, SwiftUI will use a default value. In a similar fashion, if you don't want a view to animate, you can use add the .animation(nil)
modifier to prevent SwiftUI from animating said view.
Both solutions provided result in the following behavior : https://imgur.com/sOOsFJ0
CodePudding user response:
To animate the position and the content of the Text
label, you can use matchedGeometryEffect
, as follows:
struct ContentView: View {
@State var isTextAnimated: Bool = false
@Namespace var namespace
var body: some View {
VStack {
if isTextAnimated {
Text("New text appeared")
.matchedGeometryEffect(id: "title", in: namespace)
.offset(y: 300)
} else {
Text("This is basic text")
.matchedGeometryEffect(id: "title", in: namespace)
}
Button {
withAnimation {
isTextAnimated.toggle()
}
} label: {
Text("Press")
}
}
.padding()
}
}