I have a C library and function that expects a pointer to byte array that contains a 24 bit bitmap in RGB format. Alpha channel is not important and can be truncated. I've tried something like this:
func load(filePath string) *image.RGBA {
imgFile, err := os.Open(filePath)
if err != nil {
fmt.Printf("Cannot read file %v\n", err)
}
defer imgFile.Close()
img, _, err := image.Decode(imgFile)
if err != nil {
fmt.Printf("Cannot decode file %v\n", err)
}
return img.(*image.RGBA)
}
img := load("myimg.png")
bounds := img.Bounds()
width, height := bounds.Max.X, bounds.Max.Y
// Convert to RGB? Probably not...
newImg := image.NewNRGBA(image.Rect(0, 0, width, height))
draw.Draw(newImg, newImg.Bounds(), img, bounds.Min, draw.Src)
// Pass image pointer to C function.
C.PaintOnImage(unsafe.Pointer(&newImg.Pix[0]), C.int(newImg.Bounds().Dy()), C.int(newImg.Bounds().Dx())
However, it seems that NRGBA is also built on 4 bytes per pixel. I could solve this probably by using GoCV but this seems like overkill for such simple task. Is there a way to do this in a simple and efficient manner in Go?
CodePudding user response:
There is no RGB image type in the standard library, but you can assemble your RGB array pretty easily:
bounds := img.Bounds()
rgb := make([]byte, bounds.Dx()*bounds.Dy()*3)
idx := 0
for y := bounds.Min.Y; y < bounds.Max.Y; y {
for x := bounds.Min.X; x < bounds.Max.X; x {
offs := img.PixOffset(x, y)
copy(rgb[idx:], img.Pix[offs:offs 3])
idx = 3
}
}
The img.Pix
data holds the 4-byte RGBA values. The code above just copies the leading 3-byte RGB values of all pixels.
Since lines are continuous in the Pix
array, you can improve the above code by only calling PixOffset
onces per line, and advance by 4 bytes for every pixel. Also manually copying 3 bytes may be faster than calling copy()
(benchmark if it matters to you):
bounds := img.Bounds()
rgb := make([]byte, bounds.Dx()*bounds.Dy()*3)
idx := 0
for y := bounds.Min.Y; y < bounds.Max.Y; y {
offs := img.PixOffset(bounds.Min.X, y)
for x := bounds.Min.X; x < bounds.Max.X; x {
rgb[idx 0] = img.Pix[offs 0]
rgb[idx 1] = img.Pix[offs 1]
rgb[idx 2] = img.Pix[offs 2]
idx = 3
offs = 4
}
}