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Godot. Animations tracks call scripts functions don't work

Time:01-15

This is an animationPlayer created from a Blender import. Then I created a function call track and added a key to call a script function. This worked for idle and walk animation but not for attack animation.

My scene enter image description here

My animatorPlayer, walk animtion. this work fine: enter image description here

But this calls dont work: enter image description here

my AnimationTree, only relevant nodes: enter image description here

Thanks in advance.

I need it to function calls to functions anywhere. it is a critical functionality.

CodePudding user response:

I found a solution thanks to: enter image description here

It's hard to see this.

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