This is an animationPlayer created from a Blender import. Then I created a function call track and added a key to call a script function. This worked for idle and walk animation but not for attack animation.
My animatorPlayer, walk animtion. this work fine:
my AnimationTree, only relevant nodes:
Thanks in advance.
I need it to function calls to functions anywhere. it is a critical functionality.
CodePudding user response:
It's hard to see this.