D3d11 are used to draw a 2 d picture, if the same vertex coordinates, by employing D3D11_FILL_SOLID FillMode and D3D11_FILL_WIREFRAME to draw pictures and picture frame, find the location of the frame drawing and pictures of the actual frame has a pixel offset, master has met, what could be the cause?
D3D11_FILL_SOLID drawings position seems to be correct, D3D11_FILL_WIREFRAME mapped the borders, the position and would like to see the different, a pixel deviation,
CodePudding user response:
Can only help the top
CodePudding user response:
Floating point error? It shouldn't, two rasterizer mode is based on vertex to the interpolation