I'm writing a Stack implementation in C that allows for storing any data type. I have this so far:
// stack.h
enum ELEMENT_TYPE {
ELEMENT_CHAR,
ELEMENT_INT,
ELEMENT_DOUBLE,
ELEMENT_FLOAT
};
typedef struct {
enum ELEMENT_TYPE type;
union {
char val_c;
int val_i;
double val_d;
float val_f;
};
} Stack_Element;
typedef struct {
unsigned top;
unsigned capacity;
Stack_Element* elements;
} Stack;
Stack* stack_malloc(unsigned capacity) {
Stack* stack = (Stack*)malloc(sizeof(Stack));
stack->top = 0;
stack->capacity = capacity;
stack->elements = (Stack_Element*)malloc(sizeof(stack->elements) * capacity);
return stack;
}
void stack_push(Stack* stack, enum ELEMENT_TYPE type, ...) {
if (isFull(stack)) {
return;
}
va_list ap;
va_start(ap, type);
switch(type) {
case ELEMENT_CHAR:
printf("Pushing char: %c\n", (char) va_arg(ap, int));
stack->elements[stack->top].val_c = (char) va_arg(ap, int); // issue
printf("After pushing: %c\n", stack->elements[stack->top].val_c);
break;
case ELEMENT_INT:
printf("Pushing int: %d\n", va_arg(ap, int));
stack->elements[stack->top].val_i = va_arg(ap, int); // issue
printf("After pushing: %d\n", stack->elements[stack->top].val_i);
break;
case ELEMENT_DOUBLE:
printf("Pushing double: %f\n", va_arg(ap, double));
stack->elements[stack->top].val_d = va_arg(ap, double); // issue
printf("After pushing: %f\n", stack->elements[stack->top].val_d);
break;
case ELEMENT_FLOAT:
printf("Pushing float: %f\n", (float) va_arg(ap, double));
stack->elements[stack->top].val_f = (float) va_arg(ap, double); // issue
printf("After pushing: %f\n", stack->elements[stack->top].val_f);
break;
}
stack->elements[stack->top].type = type;
stack->top ;
va_end(ap);
}
The issue I'm having is in the line stack->elements[stack->top].val_?
. In the first printf
, where I print Pushing X: %x
, the value is correct, so I'll have something like Pushing int: 123
.
But then the output for the second printf
is After pushing: 291176586
, or another garbage value. I'm confused as to why this is happening. Any help is appreciated.
CodePudding user response:
You are using va_arg
incorrectly. The man page says:
Each invocation of va_arg() modifies ap so that the values of successive arguments are returned in turn.
but you access it twice. Change your code to:
char tmp = (char) va_arg(ap, int); // Save in tmp variable
printf("Pushing char: %c\n", tmp);
stack->elements[stack->top].val_c = tmp;
printf("After pushing: %c\n", stack->elements[stack->top].val_c);
break;
Besides that your malloc
is wrong as it has been pointed out in comments.
stack->elements = (Stack_Element*)malloc(sizeof(stack->elements) * capacity);
shall be
stack->elements = malloc(sizeof(*stack->elements) * capacity);
^
notice
That said I prefer the order
stack->elements = malloc(capacity * sizeof *stack->elements);
but it's doing the same.
CodePudding user response:
stack->elements = (Stack_Element*)malloc(sizeof(stack->elements) * capacity);
malloc
is wrong, stack->elements
is pointer which length is 4.
shall be
stack->elements = (Stack_Element*)malloc(sizeof(Stack_Element) * capacity);