This course is a basic course in the field of computer graphics, contains the mathematical principles of computer graphics, such as in computer graphics, the most important by the principle of the transformation, the course is also a game development, VR/AR development foundation course, in addition to teaching mathematics principle, in the course include the c + + practice, realize 3 d math class, the main content of this course include: vector, vector space, matrix, the matrix space, affine space, homogeneous coordinate system and affine transformation, the rigid body transformation, quaternion,
The Vector Spaces (Vector space)
Matrices (matrix)
Affine Geometry (Affine Geometry)
Affine Transformations (Affine transformation)
Quaternion (Quaternion)
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