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MFC window draws lines using the opengl caton problem

Time:09-20

] in a window I use opengl drawing a straight line, at the same time provide graphics rotation operation, such as every rotation when using the saved data to draw a straight line, have caton phenomenon when large amount of data, I know that is loaded in the opengl texture features such as there are some optimization method avoid caton problem, but I'm here just draw a straight line, do not know to have method can avoid the phenomenon of caton?

CodePudding user response:

You use the task manager, see if GDI continues to increase,
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