The Chrome browser has obvious bugs in Canvas drawing. the following code
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
ctx.setTransform(2, 0, 0, 2, 0, 0);
ctx.beginPath();
const arr = [
["moveTo",7,209],
["lineTo",6318,403],
["lineTo",15786,453],
["lineTo",18942,451],
["lineTo",22098,28]
];
ctx.beginPath();
arr.forEach(item => {
if (item[0] === 'lineTo') {
ctx.lineTo(item[1], item[2]);
} else if (item[0] === 'moveTo') {
ctx.moveTo(item[1], item[2]);
}
})
ctx.strokeStyle = 'red'
ctx.stroke();
<canvas
id="canvas"
width=800
height=800
style="width: 400px; height: 400px"
>
</canvas>
<iframe name="sif1" sandbox="allow-forms allow-modals allow-scripts" frameborder="0"></iframe>
the result in Chrome94 is like this: Chrome94&95
the same code in Safari is like this: Safari
So is there anyway to avoid this bug in chrome?
CodePudding user response:
This bug has already been fixed in latest Canary 97.
This is clearly a rounding issue with your huge coordinates. So to avoid it, avoid using that big coordinates if you can.
Otherwise if you really must use a workaround, you can force the canvas to use software rendering. But this will slow down your canvas entirely and should be avoided as much as possible.
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d', {
willReadFrequently: true // force software rendering (in 95 ?)
});
ctx.setTransform(2, 0, 0, 2, 0, 0);
ctx.beginPath();
const arr = [
["moveTo",7,209],
["lineTo",6318,403],
["lineTo",15786,453],
["lineTo",18942,451],
["lineTo",22098,28]
];
ctx.beginPath();
arr.forEach(item => {
if (item[0] === 'lineTo') {
ctx.lineTo(item[1], item[2]);
} else if (item[0] === 'moveTo') {
ctx.moveTo(item[1], item[2]);
}
})
ctx.strokeStyle = 'red';
// in case willReadFrequently didn't make it
if (ctx.getContextAttributes && !ctx.getContextAttributes().willReadFrequently) {
ctx.getImageData(0, 0, 1, 1);
}
ctx.stroke();
<canvas
id="canvas"
width=800
height=800
style="width: 400px; height: 400px"
>
</canvas>
<iframe name="sif2" sandbox="allow-forms allow-modals allow-scripts" frameborder="0"></iframe>
So the best would be to try to reproduce the bug and check before hand if you are on a buggy browser:
const isBuggyBrowser = (() => {
const ctx = document.createElement("canvas").getContext('2d');
// move the bug toward the top left corner
ctx.setTransform(2, 0, 0, 2, -900, -900);
// removed some fluff
const arr = [
[7,209],
[6318,403],
[15786,453],
[18942,451],
[22098,28]
];
// lineTo from an empty subpath is auto-converted to moveTo
arr.forEach(([x,y]) => ctx.lineTo(x, y));
ctx.stroke();
// not transparent
return !!ctx.getImageData(0, 1, 1, 1).data[3]
})();
console.log( "is your browser buggy?", isBuggyBrowser );
<iframe name="sif3" sandbox="allow-forms allow-modals allow-scripts" frameborder="0"></iframe>
And now you can apply the workaround conditionnaly:
const isBuggyBrowser = (() => {
const ctx = document.createElement("canvas").getContext('2d');
// move the bug toward the top left corner
ctx.setTransform(2, 0, 0, 2, -900, -900);
// removed some fluff
const arr = [
[7,209],
[6318,403],
[15786,453],
[18942,451],
[22098,28]
];
// lineTo from an empty subpath is auto-converted to moveTo
arr.forEach(([x,y]) => ctx.lineTo(x, y));
ctx.stroke();
// not transparent
return !!ctx.getImageData(0, 1, 1, 1).data[3]
})();
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d', {
willReadFrequently: isBuggyBrowser
});
ctx.setTransform(2, 0, 0, 2, 0, 0);
ctx.beginPath();
const arr = [
["moveTo",7,209],
["lineTo",6318,403],
["lineTo",15786,453],
["lineTo",18942,451],
["lineTo",22098,28]
];
ctx.beginPath();
arr.forEach(item => {
if (item[0] === 'lineTo') {
ctx.lineTo(item[1], item[2]);
} else if (item[0] === 'moveTo') {
ctx.moveTo(item[1], item[2]);
}
})
ctx.strokeStyle = 'red';
// in case willReadFrequently didn't make it
if (isBuggyBrowser && ctx.getContextAttributes &&
!ctx.getContextAttributes().willReadFrequently) {
ctx.getImageData(0, 0, 1, 1);
}
ctx.stroke();
<canvas
id="canvas"
width=800
height=800
style="width: 400px; height: 400px"
>
</canvas>
<iframe name="sif4" sandbox="allow-forms allow-modals allow-scripts" frameborder="0"></iframe>