Question: X axis rotate yaw Angle, then the Y axis rotate Angle of pitch, but found that after the X axis rotate, actually Y also have changed, is no longer the original parallel to the Y axis of the screen, now the Y axis is perpendicular to the XoZ plane, a point of view, that is to say, and screen But I want is the result of the circles X, Y, Z axis is tilted, three axis is the original state, then the Y axis rotate, so how to implement, please
CodePudding user response:
http://blog.csdn.net/pizi0475
CodePudding user response:
This can't directly pass the axis of rotation, in the province of you one by one