Here I created an Instantiate function using a click button to create a GameObject from the parent object Layout Grid
, it worked fine
But there's a problem, when i click the button it's initially on top but when i click more than 3 times the previous GameObject
is on the bottom not on the top and not in order, and that's my problem i want the previous GameObject
to be on top and in the order when i click the button
public GameObject exampleParent, exampleChild;
public void gItem(int i)
{
Instantiate(exampleChild, exampleParent.transform);
exampleChild.transform.SetAsFirstSibling();
exampleChild.gameObject.transform.Find("Text").GetComponent<TMP_Text>().text = Items[i].gameObject.GetComponent<AddItemC>().textPopup;
}
This is a video of the problem I'm having, GameObject
should be on top
and sorted
from the moment I click the button
, but previous
GameObject
are on the bottom
:
CodePudding user response:
I have changed to this and it works
public void gItem(int i)
{
GameObject obs = Instantiate(exampleChild, exampleParent.transform) as GameObject;
obs.transform.Find("Text").GetComponent<TMP_Text>().text = Items[i].gameObject.GetComponent<AddItemC>().textPopup;().AddItemToPlayer();
}