How to use openGL precise control screen refresh rate
Time:09-24
In using VS2013 environment, cooperate with openGL, using vertical synchronization methods, set up the monitor refresh rate of 120 hz, in actual operation, the screen refresh rate has dropped below 120 hz occasionally, such as 119 hz and 118 hz, excuse me each friend, is there any way to use the program control method to screen refresh rate fixed at 120 hz, don't throw the frame?
CodePudding user response:
Although don't understand, but did not say those big games refresh rate has been constant ah 120 frames is very high in the game has a 60 frames are not card
CodePudding user response:
How much without limit, can brush to frame rate? QueryPerformanceCounter QueryPerformanceFrequency hardware clock, the precision is higher
CodePudding user response:
Stable frame rate is impossible, even if you display fixed 60 hz, actual it is floating around 60 hz, not absolute