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Uncaught ReferenceError: init is not defined at HTMLButtonElement.onclick

Time:03-04

I am trying to use a function in html. I wnat to use this in angular ts, in a component. However, it tells me that error and code must be good because it is provided by tensorflow. My code is:

<div>Teachable Machine Image Model</div>
<button type="button" onclick="init()">Start</button>
<div id="webcam-container"></div>
<div id="label-container"></div>
<script src="https://cdn.jsdelivr.net/npm/@tensorflow/[email protected]/dist/tf.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/@teachablemachine/[email protected]/dist/teachablemachine-image.min.js"></script>
<script type="text/javascript">
    // More API functions here:
    // https://github.com/googlecreativelab/teachablemachine-community/tree/master/libraries/image

    // the link to your model provided by Teachable Machine export panel
    const URL = "./my_model/";

    let model, webcam, labelContainer, maxPredictions;

    // Load the image model and setup the webcam
    async function init() {
        const modelURL = URL   "model.json";
        const metadataURL = URL   "metadata.json";

        // load the model and metadata
        // Refer to tmImage.loadFromFiles() in the API to support files from a file picker
        // or files from your local hard drive
        // Note: the pose library adds "tmImage" object to your window (window.tmImage)
        model = await tmImage.load(modelURL, metadataURL);
        maxPredictions = model.getTotalClasses();

        // Convenience function to setup a webcam
        const flip = true; // whether to flip the webcam
        webcam = new tmImage.Webcam(200, 200, flip); // width, height, flip
        await webcam.setup(); // request access to the webcam
        await webcam.play();
        window.requestAnimationFrame(loop);

        // append elements to the DOM
        document.getElementById("webcam-container").appendChild(webcam.canvas);
        labelContainer = document.getElementById("label-container");
        for (let i = 0; i < maxPredictions; i  ) { // and class labels
            labelContainer.appendChild(document.createElement("div"));
        }
    }

    async function loop() {
        webcam.update(); // update the webcam frame
        await predict();
        window.requestAnimationFrame(loop);
    }

    // run the webcam image through the image model
    async function predict() {
        // predict can take in an image, video or canvas html element
        const prediction = await model.predict(webcam.canvas);
        for (let i = 0; i < maxPredictions; i  ) {
            const classPrediction =
                prediction[i].className   ": "   prediction[i].probability.toFixed(2);
            labelContainer.childNodes[i].innerHTML = classPrediction;
        }
    }
</script>

I don't know why it doesn't recognize the function, do you know why?

CodePudding user response:

Instead of calling init via on* attributes (or on* methods), use an event listener instead.

<!-- Don't -->
<button type="button" onclick="init()">Start</button>
<script>
async function init() { /* ... */ }
</script>

<!-- Do -->
<button type="button" id="my-button">Start</button>
<script>
async function init() { /* ... */ }

document.getElementById('my-button').addEventListener('click', init);
</script>
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