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How to display text on Tilemaps

Time:04-06

Currently, I'm developing a hexagonal tilemap game. Every tilemap is a player and I need to display their scores on them. How can I do this?

CodePudding user response:

One way would be to create a prefab with your text setup (e.g. a worldspace TextMeshPro object), and then instantiate them using Tilemap.GetCellCenterWorld() to get the appropriate positioning for relevant tiles. Get the text object using GetComponent<TextMeshPro>() so you can change the text etc.

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