CodePudding user response:
Against the general is the client, server model, or can itself is both the client and the serverCodePudding user response:
Reference Quake3 source code related fragments,CodePudding user response:
Playing CS LAN, always need a build server, connected to your server above the rest of the players to play, the client connect to the server, so that both sides can pass each other, and each client server can also be broadcast operation to other players to connect to the server,