Anyone knows how I cant check when an event stop?
Im coding a game just to learn how to use the canvas tag on HTML. To make player move, Im using switch case like this:
switch (event.code) {
case 'ArrowUp':
// code
break;
case 'ArrowDown':
break;
case 'ArrowRight':
// code
break;
case 'ArrowLeft':
// code
default:
break;}
But I need to launch a function when the user stop to press the key.
CodePudding user response:
To do this I got use a event listener with the parameter "keyup"
document.body.addEventListener('keyup',()=>{
// function
};
CodePudding user response:
document.addEventListener('mousedown', function(event) {
console.log('clicked', event.code);
switch (event.code) {
case 'ArrowUp':
// code
break;
case 'ArrowDown':
break;
case 'ArrowRight':
// code
break;
case 'ArrowLeft':
// code
default:
break;}
})
document.addEventListener('mouseup', function() {
console.log('stopped clicking');
})