I want to figure out how to make this gameobject follow another game object on the x axis only. here is all I have so far.
public Transform mouse;
private Vector3 offset;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
void follow()
{
transform.position.x = mouse.position.x;
}
CodePudding user response:
You almost had it! I might do a bad job explaining this but the reason that doesn't work is because a vector3 has readonly properties, to change it you have to create a new one, so there may be a better way but here's what I always used.
new Vector3(mouse.x, transform.position.y, transform.position.z)
Cheers