I have decided to implement a simple client-server-client implementation utilizing multithreading. The problem I encountered is that the every second message sent from client A to client B goes back to the client A. I am not entirely sure why is that happening. My educated guess is the combination of multithreading and sender IPEndPoint passed as reference, however I don't really see any way to workaround the reference. Here are snippets of the code:
Server code:
using System;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace UDP
{
public sealed class UdpServer
{
public static void Main()
{
var ipEndPoint = new IPEndPoint(IPAddress.Loopback, 12345);
var udpServer = new UdpClient(ipEndPoint);
var clientOne = new IPEndPoint(IPAddress.Loopback, 12346);
var clientTwo = new IPEndPoint(IPAddress.Loopback, 12347);
var taskFactory = new TaskFactory();
var tokenSource = new CancellationTokenSource();
var cancellationToken = tokenSource.Token;
var taskArray = new Task[2];
taskArray[0] = taskFactory.StartNew(() => MessagingTask(udpServer, clientOne, clientTwo, tokenSource, cancellationToken), cancellationToken);
taskArray[1] = taskFactory.StartNew(() => MessagingTask(udpServer, clientTwo, clientOne, tokenSource, cancellationToken), cancellationToken);
Task.WaitAny(taskArray);
}
private static void MessagingTask(UdpClient udpServer, IPEndPoint sender, IPEndPoint receiver, CancellationTokenSource tokenSource, CancellationToken cancellationToken)
{
while (!cancellationToken.IsCancellationRequested)
{
var bytes = udpServer.Receive(ref sender);
var message = Encoding.ASCII.GetString(bytes, 0, bytes.Length);
Console.WriteLine($"IP: {sender.Address} Port: {sender.Port}, {DateTime.Now}: {message}");
udpServer.Send(bytes, bytes.Length, receiver);
Console.WriteLine($"Send to: {receiver.Address} Port: {receiver.Port}, {DateTime.Now}: {message}");
}
}
}
}
Client code:
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace UDP
{
public sealed class UdpClientOne
{
public static void Main()
{
var clientEndpoint = new IPEndPoint(IPAddress.Loopback, 12346);
var serverEndpoint = new IPEndPoint(IPAddress.Loopback, 12345);
var udpClient = new UdpClient(clientEndpoint);
var taskFactory = new TaskFactory();
var tokenSource = new CancellationTokenSource();
var cancellationToken = tokenSource.Token;
var taskArray = new Task[2];
taskArray[0] = taskFactory.StartNew(() => ReadingThread(udpClient, serverEndpoint, cancellationToken), cancellationToken);
taskArray[1] = taskFactory.StartNew(() => SendingThread(udpClient, serverEndpoint, tokenSource, cancellationToken), cancellationToken);
Task.WaitAny(taskArray);
udpClient.Close();
}
private static void ReadingThread(UdpClient udpClient, IPEndPoint ipEndPoint, CancellationToken cancellationToken)
{
while (true)
{
if (cancellationToken.IsCancellationRequested)
{
Console.WriteLine("Closing application...");
return;
}
var data = udpClient.Receive(ref ipEndPoint);
var message= Encoding.ASCII.GetString(data, 0, data.Length);
Console.WriteLine($"{DateTime.Now}: {message}");
}
}
private static void SendingThread(UdpClient udpClient, IPEndPoint ipEndPoint, CancellationTokenSource tokenSource, CancellationToken cancellationToken)
{
string userInput = "";
while (true)
{
userInput = Console.ReadLine();
if (string.IsNullOrEmpty(userInput))
continue;
if (userInput.Equals("q"))
{
Console.WriteLine("Closing application...");
tokenSource.Cancel();
}
var bytes = Encoding.ASCII.GetBytes(userInput);
udpClient.Send(bytes, bytes.Length, ipEndPoint);
}
}
}
}
Console output:
CodePudding user response:
The UdpServer
's server (port number: 12345) is receiving the message from Client A (port number: 12346) and then forwarded to Client B (port number: 12347). However the UdpClientOne
's server sends data to the Client A and receives data from the Client A as well.
In the picture the blue color represents the UdpServer
class and the red color represents the UdpClientOne
class. Two arrow pointing to the Server (12345 port), hence it will receive the message two times.