I made a mistake learning the image widget.I browsed dozens of forums and watched videos but it never improved, I will be glad if you help. The scripts I wrote are as follows: main.dart
return Center( child: MaterialApp( title: 'Flutter Learning', debugShowCheckedModeBanner: false, theme: ThemeData().copyWith( cardTheme: CardTheme( shape: StadiumBorder(), ), appBarTheme: AppBarTheme( centerTitle: true,
backgroundColor: Colors.transparent,
elevation: 0,
foregroundColor: Colors.black,
systemOverlayStyle: SystemUiOverlayStyle.light,
)),
home: ImageWidgetLearn(),
),
);
image_learn.dart
import 'package:flutter/material.dart';
class ImageWidgetLearn extends StatelessWidget {
String appBarTitle = "Image Learn";
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(appBarTitle),
bottom: PreferredSize(
child: Container(
color: Colors.black45,
height: 0.5,
),
preferredSize: Size.fromHeight(1.0),
)),
body: Column(
children: [
Text("selam aleyküm"),
Image.asset('assets/images/appleandbook.png')
],
),
);
}
}
pubspec.yaml
name: flutterfulllearn
description: A new Flutter project.
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a .
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0 1
environment:
sdk: ">=2.17.5 <3.0.0"
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.2
dev_dependencies:
flutter_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^2.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
# uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
assets:
- assets\images\appleandbook.png
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
and error message [error message like this][1]
[1]: https://i.stack.imgur.com/b5ySj.png
CodePudding user response:
In your pubspec.yaml file change the assets path like this
assets/images/appleandbook.png
Change the backslash \
by slash /
CodePudding user response:
It seems you have messed with slashes. Instead of /
you should use \
. So that the code in your yaml file should look like next
assets:
- assets\images\appleandbook.png
After that, dont forget to recompile your app so that resources are included