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Unable to properly render a triangle in SDL2 (MAC M1)

Time:07-12

I'm trying to render a triangle using SDL2 on my MAC (M1), however, the triangle i'm able to generate is too much pixellated and unnecessary pixels are being rendered.

Output:

enter image description here

My Code:

int main(int argc, char *argv[])
{
    // returns zero on success else non-zero
    if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
        printf("error initializing SDL: %s\n", SDL_GetError());
    }
    SDL_Window* win = SDL_CreateWindow("GAME",
                                       SDL_WINDOWPOS_CENTERED,
                                       SDL_WINDOWPOS_CENTERED,
                                       900, 900, SDL_WINDOW_ALLOW_HIGHDPI);
    if(!win)
    {
        std::cout << "Failed to create window\n";
        return -1;
    }
    
    int *w_t = new int ();
    int *h_t = new int ();
    
    SDL_GetWindowSize(win,w_t,h_t);
    
    std::cout<<"width:"<<*w_t<<"height:"<<*h_t;
    
    SDL_Renderer* brush = SDL_CreateRenderer(win, -1, 0);
    
    SDL_SetRenderDrawColor(brush, 255, 0, 0, 0);
    SDL_Point a = {0,500};
    SDL_Point b = {800,500};
    SDL_Point c = {250,250};
    bool quit = false;
    SDL_Event e;
    while (!quit) {
        while (SDL_PollEvent(&e)) {
            if (e.type == SDL_QUIT) {
                quit = true;
            }
        }
        SDL_RenderDrawLine(brush, a.x, a.y, b.x, b.y);
        SDL_RenderDrawLine(brush, a.x, a.y, c.x, c.y);
        SDL_RenderDrawLine(brush, b.x, b.y, c.x, c.y);
        SDL_RenderPresent(brush);
    }

 
    return 0;
}
  • OS: macOS Monterey
  • IDE: Xcode
  • Compiler: Clang

CodePudding user response:

Try clearing the renderer before drawing the lines:

SDL_SetRenderDrawColor(brush, 0, 0, 0, SDL_ALPHA_OPAQUE);
SDL_RenderClear(brush);

SDL_SetRenderDrawColor(brush, 255, 0, 0, SDL_ALPHA_OPAQUE); 
SDL_RenderDrawLine(brush, a.x, a.y, b.x, b.y);
SDL_RenderDrawLine(brush, a.x, a.y, c.x, c.y);
SDL_RenderDrawLine(brush, b.x, b.y, c.x, c.y);
SDL_RenderPresent(brush);
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