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How can i un do a destroy() function in C#

Time:07-18

I need to destroy an object, in my case is "Player2" witch is in the same scene as "Player1" and then after Player1 position.x is past "baraj".position.x reapear. Basically how can i make a temporarly destroy method.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class switchCameras2 : MonoBehaviour
{


    public GameObject baraj;
    public GameObject CameraOne;
    public GameObject CameraTwo;
    public GameObject Player1;
    public GameObject Player2;
    public void Start()
    {
        CameraOne.SetActive(true);
        CameraTwo.SetActive(false);
    }
    void Update()
    {
        if (GameObject.Find("Player1").transform.position.x > GameObject.Find("baraj").transform.position.x)
        {
            CameraTwo.SetActive(true);
            CameraOne.SetActive(false);
            

        }
        if (GameObject.Find("Player1").transform.position.x < GameObject.Find("baraj").transform.position.x)
        {
            Destroy(Player2);
        }
        if (GameObject.Find("Player1").transform.position.x > GameObject.Find("baraj").transform.position.x)
        {
            Destroy(Player1);    
        }



    }

}

CodePudding user response:

If you want to Destroy it then you should make a new one with Instantiate method. If you don't want to Destroy it, one alternative is to deactivate it with SetActive like this Player1.SetActive(false); and then enable it like this Player1.SetActive(true);

CodePudding user response:

Try creating a new GameObject variable called "U". And then right before destroying or in the start do U = player2.gameObject; Now let's say you destroyed it and want to spawn. To do that we do player2 = U.gameObject; Instantiate(player2);

That will spawn player 2.

But as mentioned in the other answer .SetActive(false); would make things easier. Anyway if you still want to use destroy then that is how to do that. Good luck

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