I have a List
of ids and scores in my first screen.
In the detail screen I click and call a callback that add to the score resorts the List
by the score.
When I do this with an item at the top of the list, nothing happens. (Good)
When I do this with an item at the bottom of the list, the navigation view pops the backstack and lands me back on the first page. (Bad)
import SwiftUI
class IdAndScoreItem {
var id: Int
var score: Int
init(id: Int, score: Int) {
self.id = id
self.score = score
}
}
@main
struct CrazyBackStackProblemApp: App {
var body: some Scene {
WindowGroup {
NavigationView {
ListView()
}
.navigationViewStyle(.stack)
}
}
}
struct ListView: View {
@State var items = (1...50).map { IdAndScoreItem(id: $0, score: 0) }
func addScoreAndSort(item: IdAndScoreItem) {
items = items
.map {
if($0.id == item.id) { $0.score = 1 }
return $0
}
.sorted {
$0.score > $1.score
}
}
var body: some View {
List(items, id: \.id) { item in
NavigationLink {
ScoreClickerView(
onClick: { addScoreAndSort(item: item) }
)
} label: {
Text("id: \(item.id) score:\(item.score)")
}
}
}
}
struct ScoreClickerView: View {
var onClick: () -> Void
var body: some View {
Text("tap me to increase the score")
.onTapGesture {
onClick()
}
}
}
How can I make it so I reorder the list on the detail page, and that's reflected on the list page, but the navigation stack isn't popped (when I'm doing it on a list item at the bottom of the list). I tried added navigationStyle(.stack)
to no avail.
Thanks for any and all help!
CodePudding user response:
Resort changes order of IDs making list recreate content that leads to current NavigationLinks destroying, so navigating back.
A possible solution is to separate link from content - it can be done with introducing something like selection (tapped row) and one navigation link activated with that selection.
Tested with Xcode 14 / iOS 16
@State private var selectedItem: IdAndScoreItem? // selection !!
var isNavigate: Binding<Bool> { // link activator !!
Binding(get: { selectedItem != nil}, set: { _ in selectedItem = nil })
}
var body: some View {
List(items, id: \.id) { item in
Text("id: \(item.id) score:\(item.score)") // tappable row
.frame(maxWidth: .infinity, alignment: .leading)
.contentShape(Rectangle())
.onTapGesture {
selectedItem = item
}
}
.background(
NavigationLink(isActive: isNavigate) { // one link !!
ScoreClickerView {
if let item = selectedItem {
addScoreAndSort(item: item)
}
}
} label: {
EmptyView()
}
)
}
CodePudding user response:
Do your sorting on onAppear
. No need to sort on each click.
struct ListView: View {
@State var items = (1...50).map { IdAndScoreItem(id: $0, score: 0) }
func addScoreAndSort(item: IdAndScoreItem) {
item.score = 1
}
var body: some View {
List(items, id: \.id) { item in
NavigationLink {
ScoreClickerView(
onClick: { addScoreAndSort(item: item) }
)
} label: {
Text("id: \(item.id) score:\(item.score)")
}
}.onAppear { // <==== Here
items = items
.sorted {
$0.score > $1.score
}
}
}
}
Note : No need to use map here. since you are using class so it will update with reference.