The specific error code is as follows:
void CMFCApplication12View: : OnSet ()
{
//TODO: add the command handler code
Shezhidialog SZDLG;//shezhidialog is my definition dialog class
SZDLG. DoModal ();
}
I used to try to use the create to do it, or in the same position error, however,
Error message:
CodePudding user response:
The whole View. CPP is as follows://MFCApplication12View. CPP: CMFCApplication12View class the implementation of the
//
# include "stdafx. H"
//SHARED_HANDLERS can achieve in the preview, thumbnails and search filter handle
//ATL project are defined, and allow the code to share with the project document,
# # ifndef SHARED_HANDLERS
# include "MFCApplication12. H"
# endif
# include "MFCApplication12Doc. H"
# include "MFCApplication12View. H"
# include "leiqudialog. H"
# include "shezhidialog. H"
# ifdef _DEBUG
# define new DEBUG_NEW
# endif
//CMFCApplication12View
IMPLEMENT_DYNCREATE (CMFCApplication12View, CView)
BEGIN_MESSAGE_MAP (CMFCApplication12View, CView)
//standard print command
ON_COMMAND (ID_FILE_PRINT, & amp; The CView: : OnFilePrint)
ON_COMMAND (ID_FILE_PRINT_DIRECT, & amp; The CView: : OnFilePrint)
ON_COMMAND (ID_FILE_PRINT_PREVIEW, & amp; The CView: : OnFilePrintPreview)
//ON_COMMAND (IDR_MENU_POP, & amp; The CView: : OnOperShow)//message response
ON_WM_RBUTTONDOWN ()
ON_COMMAND (ID_RESTART, & amp; CMFCApplication12View: : OnRestart)
ON_COMMAND (ID_SET, & amp; CMFCApplication12View: : OnSet)
END_MESSAGE_MAP ()
//int hang=9, lie=9, leishu=10;
//CMFCApplication12View structure/destructor
CMFCApplication12View: : CMFCApplication12View ()
{
//TODO: add construction code here
M_PopMenu. LoadMenu (IDR_MENU_POP);//create and load the menu resource
//gamedlg=new leiqudialog;
//SZDLG=new shezhidialog;
//leiqudialog gamedlg;
//gamedlg. Create (IDD_DIALOG1);
}
CMFCApplication12View: : ~ CMFCApplication12View ()
{
M_PopMenu. DestroyMenu ();//release the menu resource
//delete gamedlg;
//delete SZDLG;
}
BOOL CMFCApplication12View: : PreCreateWindow (CREATESTRUCT& Cs)
{
//TODO: here by modifying the
//cs to modify the CREATESTRUCT window class or style
Return the CView: : PreCreateWindow (cs);
}
//CMFCApplication12View map
Void CMFCApplication12View: : ontouch pDC (CDC */* */)
{
CMFCApplication12Doc * pDoc=GetDocument ();
ASSERT_VALID (pDoc);
if (! PDoc)
return;
//TODO: here is the machine data add rendering code
}
//print CMFCApplication12View
BOOL CMFCApplication12View: : OnPreparePrinting (CPrintInfo * pInfo)
{
//the default to
Return DoPreparePrinting (pInfo);
}
Void CMFCApplication12View: : OnBeginPrinting (CDC, pDC */* */pInfo CPrintInfo */* */)
{
//TODO: add additional print before initialization process
}
Void CMFCApplication12View: : OnEndPrinting (CDC, pDC */* */pInfo CPrintInfo */* */)
{
//TODO: add print after the cleaning process of
}
//CMFCApplication12View diagnosis
# ifdef _DEBUG
Void CMFCApplication12View: : AssertValid (const)
{
The CView: : AssertValid ();
}
Void CMFCApplication12View: : Dump (CDumpContext& Dc) const
{
The CView: : Dump (dc);
}
Const CMFCApplication12Doc * CMFCApplication12View: : GetDocument ()//a debug version is inline
{
ASSERT (m_pDocument - & gt; IsKindOf (RUNTIME_CLASS (CMFCApplication12Doc)));
Return (CMFCApplication12Doc *) m_pDocument;
}
# endif//_DEBUG
//CMFCApplication12View message handler
Void CMFCApplication12View: : OnRButtonDown (UINT nFlags, CPoint point)
{
//TODO: add the message handler code and/or invoke the default
M_pPop=m_PopMenu. GetSubMenu (0);//get the first child menu
ClientToScreen (& amp; Point);//convert coordinates by the client coordinates to screen coordinates
M_pPop - & gt; TrackPopupMenu (TPM_LEFTALIGN, point x, point y, this);
//display the Pop - up menu
The CView: : OnRButtonDown (nFlags, point);
}
//leiqudialog gamedlg;
Int cishu=0;
Void CMFCApplication12View: : OnRestart ()
{
//TODO: add the command handler code
//delete gamedlg;
//gamedlg=new leiqudialog;
Leiqudialog gamedlg;
Gamedlg. DoModal ();
//cishu++;
//gamedlg - & gt; Create (IDD_DIALOG1);
//gamedlg - & gt; ShowWindow (SW_SHOW);
//gamedlg - & gt; DestroyWindow ();
//delete gamedlg;
//Invalidate ();
}
Void CMFCApplication12View: : OnSet ()
{
//TODO: add the command handler code
//delete SZDLG;
Shezhidialog SZDLG;
SZDLG. DoModal ();
//SZDLG DestroyWindow ();
//SZDLG=new shezhidialog;
//SZDLG - & gt; Create (IDD_DIALOG3);
//SZDLG - & gt; ShowWindow (SW_SHOW);
Invalidate ().
}
CodePudding user response:
In OnInitDialog dialog and see whether there is something wrong with the initializationCodePudding user response:
This question basic dialog box internal control is an object handle is invalid,CodePudding user response:
Just met a few days ago, check the control's IDCodePudding user response:
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