using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class Score : MonoBehaviour {
public Transform player;
public TMPro scoreText;
// Update is called once per frame
void Update () {
Debug.Log(player.position.z);
scoreText.text = player.position.z.ToString();
}
}
CodePudding user response:
You have to use the class inside this namespace. Use:
public TMPro.TextMeshPro scoreText;
Or
public TextMeshPro scoreText;
if you have already added the namespace.
CodePudding user response:
Use TMPro.TMP_Text
for your field type.
public TMPro.TMP_Text scoreText;
It's a base class for all TMP text components. BTW I'd make an extension for it in case it's null
public static class TextUtility
{
public static void SetText(this TMPro.TMP_Text text, string value)
{
if (text)
text.text = value;
}
}
So you could do a myText?.SetText("some text");
and if it is null or destroyed this wouldn't raise an error.