I have the following script, which draws red rectangles on canvas and the problem is the rectangles gets stronger opacity in time. Why?
HTML:
<canvas id="myCanvas" width="500" height="150" style="border:1px solid black;">
</canvas>
Javascript:
canvas = document.getElementById("myCanvas");
ctx = canvas.getContext("2d");
const inter = setInterval(start, 1000);
i = 0;
myarr = [];
function drawarray(arr){
for ( var k = 0; k<arr.length; k ){
// I tried to use Math random, but it also don't work
// I tried rgba, but also don't work
ctx.globalAlpha = 0.2;
ctx.fillStyle = "red";
ctx.fillRect(canvas.width-90-i*50,arr[k][0]*5,10,2);
}
}
function start() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
for ( var e=0; e<10;e ){
myarr.push([e,Math.random().toFixed(1)]);
}
drawarray(myarr);
i ;
}
function stop() {
clearInterval(inter);
}
CodePudding user response:
Empty out "myarr" after you do the drawing. What's happening is you're drawing 10 rectangles, then 20, then 30, and so on.