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xcode-select cannot locate clang, even after installing command line tools

Time:09-20

When I try to run the clang command, I get the following error:

xcode-select: Failed to locate 'clang', requesting installation of command line developer tools.

And then I receive this pop-up:

clang installation popup

However, no matter how many times I click "Install" - going through a 15-minute install process - I continue to get the same error.

I have also tried running xcode-select --install however that gives the following error:

xcode-select: error: command line tools are already installed, use "Software Update" to install updates

I have also tried manually installing from here.

I'm on an M1 mac running macOS Monterey Version 12.5.

It also yields a core dump:

2022-09-19 10:51:04.669 xcodebuild[1541:17443] [MT] DVTPlugInLoading: Failed to load code for plug-in com.apple.dt.IDESimulatorAvailability (/Applications/Xcode.app/Contents/PlugIns/IDESimulatorAvailability.ideplugin), error = Error Domain=NSCocoaErrorDomain Code=3588 "dlopen(/Applications/Xcode.app/Contents/PlugIns/IDESimulatorAvailability.ideplugin/Contents/MacOS/IDESimulatorAvailability, 0x0109): Symbol not found: (_OBJC_CLASS_$_SimDiskImage)
  Referenced from: '/Applications/Xcode.app/Contents/PlugIns/IDESimulatorAvailability.ideplugin/Contents/MacOS/IDESimulatorAvailability'
  Expected in: '/Library/Developer/PrivateFrameworks/CoreSimulator.framework/Versions/A/CoreSimulator'" UserInfo={NSLocalizedFailureReason=The bundle couldn’t be loaded., NSLocalizedRecoverySuggestion=Try reinstalling the bundle., NSFilePath=/Applications/Xcode.app/Contents/PlugIns/IDESimulatorAvailability.ideplugin/Contents/MacOS/IDESimulatorAvailability, NSDebugDescription=dlopen(/Applications/Xcode.app/Contents/PlugIns/IDESimulatorAvailability.ideplugin/Contents/MacOS/IDESimulatorAvailability, 0x0109): Symbol not found: (_OBJC_CLASS_$_SimDiskImage)
  Referenced from: '/Applications/Xcode.app/Contents/PlugIns/IDESimulatorAvailability.ideplugin/Contents/MacOS/IDESimulatorAvailability'
  Expected in: '/Library/Developer/PrivateFrameworks/CoreSimulator.framework/Versions/A/CoreSimulator', NSBundlePath=/Applications/Xcode.app/Contents/PlugIns/IDESimulatorAvailability.ideplugin, NSLocalizedDescription=The bundle “IDESimulatorAvailability” couldn’t be loaded.}, dyldError = dlopen(/Applications/Xcode.app/Contents/PlugIns/IDESimulatorAvailability.ideplugin/Contents/MacOS/IDESimulatorAvailability, 0x0000): Symbol not found: (_OBJC_CLASS_$_SimDiskImage)
  Referenced from: '/Applications/Xcode.app/Contents/PlugIns/IDESimulatorAvailability.ideplugin/Contents/MacOS/IDESimulatorAvailability'
  Expected in: '/Library/Developer/PrivateFrameworks/CoreSimulator.framework/Versions/A/CoreSimulator'
2022-09-19 10:51:04.688 xcodebuild[1541:17443] [MT] DVTAssertions: ASSERTION FAILURE in /System/Volumes/Data/SWE/Apps/DT/BuildRoots/BuildRoot2/ActiveBuildRoot/Library/Caches/com.apple.xbs/Sources/DVTFrameworks/DVTFrameworks-21303/DVTFoundation/PlugInArchitecture/DataModel/DVTPlugIn.m:374
Details:  Failed to load code for plug-in com.apple.dt.IDESimulatorAvailability (/Applications/Xcode.app/Contents/PlugIns/IDESimulatorAvailability.ideplugin)
Please ensure Xcode packages are up-to-date — try running 'xcodebuild -runFirstLaunch'.

NSBundle error: Error Domain=NSCocoaErrorDomain Code=3588 "dlopen(/Applications/Xcode.app/Contents/PlugIns/IDESimulatorAvailability.ideplugin/Contents/MacOS/IDESimulatorAvailability, 0x0109): Symbol not found: (_OBJC_CLASS_$_SimDiskImage)
  Referenced from: '/Applications/Xcode.app/Contents/PlugIns/IDESimulatorAvailability.ideplugin/Contents/MacOS/IDESimulatorAvailability'
  Expected in: '/Library/Developer/PrivateFrameworks/CoreSimulator.framework/Versions/A/CoreSimulator'" UserInfo={NSLocalizedFailureReason=The bundle couldn’t be loaded., NSLocalizedRecoverySuggestion=Try reinstalling the bundle., NSFilePath=/Applications/Xcode.app/Contents/PlugIns/IDESimulatorAvailability.ideplugin/Contents/MacOS/IDESimulatorAvailability, NSDebugDescription=dlopen(/Applications/Xcode.app/Contents/PlugIns/IDESimulatorAvailability.ideplugin/Contents/MacOS/IDESimulatorAvailability, 0x0109): Symbol not found: (_OBJC_CLASS_$_SimDiskImage)
  Referenced from: '/Applications/Xcode.app/Contents/PlugIns/IDESimulatorAvailability.ideplugin/Contents/MacOS/IDESimulatorAvailability'
  Expected in: '/Library/Developer/PrivateFrameworks/CoreSimulator.framework/Versions/A/CoreSimulator', NSBundlePath=/Applications/Xcode.app/Contents/PlugIns/IDESimulatorAvailability.ideplugin, NSLocalizedDescription=The bundle “IDESimulatorAvailability” couldn’t be loaded.}
Object:   <DVTPlugIn: 0x60000080b7a0>
Method:   -loadAssertingOnError:error:
Thread:   <_NSMainThread: 0x600002c402c0>{number = 1, name = main}
Hints:

Backtrace:
  0  0x000000010653d410
  1  0x000000010653caec
  2  0x000000010653cc6c
  3  0x00000001063eb2ac
  4  0x00000001063b1118
  5  0x00000001063af528
  6  0x0000000181aa01b4
  7  0x0000000181aaf414
  8  0x000000010658158c
  9  0x000000010655d4b0
 10  0x00000001063af3c0
 11  0x00000001063af5e0
 12  0x00000001074372ec
 13  0x0000000107436ae0
 14  0x00000001074361e8
 15  0x0000000104c70324
 16  0x0000000104c21e0c
sh: line 1:  1543 Abort trap: 6           /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -sdk /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk -find clang 2> /dev/null
clang: error: sh -c '/Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -sdk /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk -find clang 2> /dev/null' failed with exit code 34304: (null) (errno=Invalid argument)

How can I install clang?

CodePudding user response:

Please ensure Xcode packages are up-to-date — try running 'xcodebuild -runFirstLaunch'.

This worked for me.

CodePudding user response:

I had the same problem and updated Xcode, relinked paths etc, which didn't help.

What worked was opening Xcode after the update and accepting the prompt to load essential development tools (for macOS and iOS).

A bit hidden in the error message is also the CLI solution: "Please ensure Xcode packages are up-to-date — try running 'xcodebuild -runFirstLaunch'."

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