I have a Unity app that uses AR foundation. When I upload a build to the Google play store, its says it only supports 601 devices. My own phone (A samsung galaxy s7) which I have been testing on, and on which the app is running fine, is not even supported.
I have tried setting a custom main manifest but there is almost nothing in the AndroidManifest.xml file when it gets created, nothing concerning looking anyway..
I have also tried uploading builds with both "Depth" and "Requirement" set to optional in the AR Core settings in XR plugin management. I still get only the 601 supported devices.
I actually have a similar AR foundation app already on the play store that supports over 1000 devices including my phone. The only difference I can make out is that my new app targets API levl 31, whereas the old one targets 29. ... 31 is the minimum target now on google play so I cant even upload a build targeting 29 now.
Unity version is 2021.3.9f1
AR foundation Ar Core package versions are 4.2.3
Here are the details from an upload with both "Depth" and "Requirement" set to optional in the AR Core settings.
CodePudding user response:
Ok the 1st answer from here seemed to do it..
Google Play Store Unsupported Devices
Adding these two lines to the empty android manifest made devices go from 601 to 11,673
<uses-feature android:name="android.hardware.camera.flash" android:required="false" />
<uses-feature android:name="android.hardware.camera.autofocus" android:required="false" />