I need to capture the screen faster: I'm using Visual Studio C# Windows Form (.Net 6.0) - 1440p Screen Resolution
Iv tried bellow and a few others and they all seem to take 30 ms for CopyFromScreen to complete:
Bitmap frame = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height);
Graphics graphics = Graphics.FromImage(frame as Image);
graphics.CopyFromScreen(0, 0, 0, 0, frame.Size);
return frame;
I'm doing object detection with machine learning, the detection takes 30ms-50ms.
Making the whole loop take 80ms and this is to long.
How can I capture the screen faster? Id like to avoid using extra hardware like a capture card.
If I use video capture code it only takes 0.2ms to grab a frame. But this is from a video device and not desktop directly.
using Emgu.CV;
Mat frame = new();
var capture = new VideoCapture(0, VideoCapture.API.DShow);
capture.Read(frame);
CodePudding user response:
I don't think it's realist to try to use GDI to capture 60FPS video... Instead, you should use a tool like ffmpeg to capture video directly, including audio. You don't need extra hardware for this, just download ffmpeg and use a command line like this:
ffmpeg -f dshow -i audio="Stereo Mix (Realtek Audio)"
-f gdigrab -itsoffset 00:00:0.6 -i desktop -c:v libx264rgb
-framerate 60 -crf 20 -preset ultrafast output.mp4
This captures using DirectShow, including the audio from the specified audio output device, and offsets the audio by a short delay to sync it up with video. The -c:v parameter specifies the video codec, -crf specifies the compression (1-50, lower is better but bigger, default is 23), -preset ultrafast specifies the bitrate.
You can call that from C# if you want, of course...
CodePudding user response:
this is code to capture an image with GDI
in C#
(idk how good it will work at 60fps, if you test it please let me know its performance)
public Image CaptureScreen()
{
return new Bitmap(CaptureWindow(User32.GetDesktopWindow()));
}
private Image CaptureWindow(IntPtr handle)
{
// get te hDC of the target window
IntPtr hdcSrc = User32.GetWindowDC(handle);
// get the size
User32.RECT windowRect = new User32.RECT();
User32.GetWindowRect(handle, ref windowRect);
int width = windowRect.right - windowRect.left;
int height = windowRect.bottom - windowRect.top;
int monitorCount = PathManager.GetMonitorCount();
width = (int)(width * getScalingFactor()) * (monitorCount);
height = (int)(height * getScalingFactor()) * (monitorCount);
// create a device context we can copy to
IntPtr hdcDest = GDI32.CreateCompatibleDC(hdcSrc);
// create a bitmap we can copy it to,
// using GetDeviceCaps to get the width/height
IntPtr hBitmap = GDI32.CreateCompatibleBitmap(hdcSrc, width, height);
// select the bitmap object
IntPtr hOld = GDI32.SelectObject(hdcDest, hBitmap);
// bitblt over
GDI32.BitBlt(hdcDest, 0, 0, width, height, hdcSrc, 0, 0, GDI32.SRCCOPY);
// restore selection
GDI32.SelectObject(hdcDest, hOld);
// clean up
GDI32.DeleteDC(hdcDest);
User32.ReleaseDC(handle, hdcSrc);
// get a .NET image object for it
Image img = Image.FromHbitmap(hBitmap);
// free up the Bitmap object
GDI32.DeleteObject(hBitmap);
return img;
}
private float getScalingFactor()
{
Graphics g = Graphics.FromHwnd(IntPtr.Zero);
IntPtr desktop = g.GetHdc();
int LogicalScreenHeight = GDI32.GetDeviceCaps(desktop, (int)GDI32.DeviceCap.VERTRES);
int PhysicalScreenHeight = GDI32.GetDeviceCaps(desktop, (int)GDI32.DeviceCap.DESKTOPVERTRES);
float ScreenScalingFactor = (float)PhysicalScreenHeight / (float)LogicalScreenHeight;
return ScreenScalingFactor; // 1.25 = 125%
}
private static int GetMonitorCount()
{
return new ManagementObjectSearcher(@"root\wmi", "SELECT * FROM WmiMonitorID").Get().Count;
}
private class GDI32
{
[DllImport("gdi32.dll")]
public static extern int GetDeviceCaps(IntPtr hdc, int nIndex);
public enum DeviceCap
{
VERTRES = 10,
DESKTOPVERTRES = 117,
// http://pinvoke.net/default.aspx/gdi32/GetDeviceCaps.html
}
public const int SRCCOPY = 0x00CC0020; // BitBlt dwRop parameter
[DllImport("gdi32.dll")]
public static extern bool BitBlt(IntPtr hObject, int nXDest, int nYDest,
int nWidth, int nHeight, IntPtr hObjectSource,
int nXSrc, int nYSrc, int dwRop);
[DllImport("gdi32.dll")]
public static extern IntPtr CreateCompatibleBitmap(IntPtr hDC, int nWidth,int nHeight);
[DllImport("gdi32.dll")]
public static extern IntPtr CreateCompatibleDC(IntPtr hDC);
[DllImport("gdi32.dll")]
public static extern bool DeleteDC(IntPtr hDC);
[DllImport("gdi32.dll")]
public static extern bool DeleteObject(IntPtr hObject);
[DllImport("gdi32.dll")]
public static extern IntPtr SelectObject(IntPtr hDC, IntPtr hObject);
}
private class User32
{
[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
public int left;
public int top;
public int right;
public int bottom;
}
[DllImport("user32.dll")]
public static extern IntPtr WindowFromDC(IntPtr hDC);
[DllImport("user32.dll")]
public static extern IntPtr GetDesktopWindow();
[DllImport("user32.dll")]
public static extern IntPtr GetWindowDC(IntPtr hWnd);
[DllImport("user32.dll")]
public static extern IntPtr ReleaseDC(IntPtr hWnd, IntPtr hDC);
[DllImport("user32.dll")]
public static extern IntPtr GetWindowRect(IntPtr hWnd, ref RECT rect);
}