Recently wrote a small game, there are square mobile animation, linear animation seem to be some hard, want to use Bessel nonliner animation, Such as the site here: http://cubic-bezier.com/#.43,. 04,. 11,1.42
But encountered a problem: The above website here, is based on the x axis represents time, y is the location of mobile Check the Bessel formula is:
problem 1: the formula of t exactly is what?
Diagrams and formula in the website, seemed to a is two-dimensional, one is one-dimensional,
question 2: can understand so, url shown above, is the result of two Bessel formula?
question 3 (main) : I want to here, such as the site in generation into the x value and the corresponding y value, how should do? Give an algorithm I mainly want to, respectively in 0.1 0.2 0.3... 1.0, the position of Chinese animation block, 10 frames,