I am currently working on an iOS-App using SQLite via import sqlite3
.
I followed the SQLite With Swift Tutorial: Getting Started from Kodeco - but I have some issues because they're using playgrounds.
Where do I create the database file and the tables?
public class SQLiteDatabase {
public static var currentAccount = Account(id: -1, email: "", name: "", lastname: "", gender: "", birthday: Date(), creationDate: Date())
public static let pathExtension = "xPose.sqlite"
public static var path: String!
private let dbPointer: OpaquePointer?
private init(dbPointer: OpaquePointer?) {
self.dbPointer = dbPointer
}
deinit {
sqlite3_close(dbPointer)
}
fileprivate var errorMessage: String {
if let errorPointer = sqlite3_errmsg(dbPointer) {
let errorMessage = String(cString: errorPointer)
return errorMessage
} else {
return "No error message provided from sqlite."
}
}
func enableForeignKeys() {
if sqlite3_exec(dbPointer, "PRAGMA foreign_keys = ON", nil, nil, nil) != SQLITE_OK {
let err = String(cString: sqlite3_errmsg(dbPointer))
print("error attempting to enable foreign keys: \(err)")
}
}
func createFile() {
do {
let url = try! FileManager.default.url(for: .documentDirectory, in: .userDomainMask, appropriateFor: nil, create: false).appendingPathComponent(SQLiteDatabase.pathExtension)
SQLiteDatabase.path = url.absoluteString
print("File created")
}
catch {
print("Error creating file")
}
}
func createTables() {
do {
try createTable(table: Account.self)
try createTable(table: Measurement.self)
try createTable(table: Posture.self)
try createTable(table: Vital.self)
try createTable(table: Mood.self)
} catch {
print("Failed to create Tables")
}
}
// Open the databse
static func open(path: String) throws -> SQLiteDatabase {
var db: OpaquePointer?
if sqlite3_open(path, &db) == SQLITE_OK {
return SQLiteDatabase(dbPointer: db)
} else {
defer {
if db != nil {
sqlite3_close(db)
}
}
if let errorPointer = sqlite3_errmsg(db) {
let message = String(cString: errorPointer)
throw SQLiteError.OpenDatabase(message: message)
} else {
throw SQLiteError.OpenDatabase(message: "No error message provided from sqlite.")
}
}
}
func prepareStatement(sql: String) throws -> OpaquePointer? {
var statement: OpaquePointer?
guard sqlite3_prepare_v2(dbPointer, sql, -1, &statement, nil) == SQLITE_OK else {
throw SQLiteError.Prepare(message: errorMessage)
}
return statement
}
func createTable(table: SQLTable.Type) throws {
let createTableStatement = try prepareStatement(sql: table.createStatement)
defer {
sqlite3_finalize(createTableStatement)
}
guard sqlite3_step(createTableStatement) == SQLITE_DONE else {
throw SQLiteError.Step(message: errorMessage)
}
print ("\(table) table created.")
}
I tried putting it into the private init Method but it would try to create new files and tables every time I tried to open the database and there was no database-file created in the directory.
CodePudding user response:
You need to see if the database file at path
exists or not before you call sqlite3_open
. If it doesn't exist then you want to call createTables
after opening the database file.
By doing this everything is setup the first time you try to open the database.
Something like this:
// Open the databse
static func open(path: String) throws -> SQLiteDatabase {
var db: OpaquePointer?
let exists = FileManager.default.fileExists(atPath: path)
if sqlite3_open(path, &db) == SQLITE_OK {
if !exists {
createTables()
}
return SQLiteDatabase(dbPointer: db)
} else {
defer {
if db != nil {
sqlite3_close(db)
}
}
if let errorPointer = sqlite3_errmsg(db) {
let message = String(cString: errorPointer)
throw SQLiteError.OpenDatabase(message: message)
} else {
throw SQLiteError.OpenDatabase(message: "No error message provided from sqlite.")
}
}
}
You only need to call open
once each time your app starts up.