Ok now suppose I have a Bitmap, called smile.bmp
.
And then I load the bitmap with a width of 100px and a height of 100px.
HBITMAP hBitmap = (HBITMAP)LoadImage(NULL,
L"C:/MyImages/smile.bmp",
IMAGE_BITMAP,
100 /*Width of Image*/,
100 /*Height of Image*/,
LR_LOADFROMFILE);
// Loading the Bitmap with a width and height of 100px.
And then I create a pattern brush using the Bitmap.
HBRUSH hBrush = CreatePatternBrush(hBitmap /*The Bitmap*/);
Now if I use FillRect
using this brush, could I using any RECT
structure?
For example,
RECT rect1 = {0, 0, 200, 200};
FillRect(hdc, &rect1, hBrush);
// Would it stretch the Bitmap or not even bother drawing it?
If you can recall I loaded the Bitmap with a width and height of 100px. But now I am filling a rectangle with a width and height of 200px.
So here is my question, would it even fill the area, or would it stretch the pixels to match the area?
CodePudding user response:
It will tile the brush pattern to fill the area. The documentation shows an example.