I trying to make 2d game in unity. I want to make something similar to guy in this video: https://youtu.be/OXRUEqbV2oM
I want to make world generation similar to his, but I was looking on some YouTube tutorials and didn't find how to do it.
If somebody can help me I would appreciate it.
I was looking all over the YouTube and internet and didn't find any way to do it. Even tutorial about procedural generation didn't help me.
Thanks
CodePudding user response:
You should make tiles(parts of your world), and randomly generate them.
Currently i'm trying to make it, it's problably going to take a while.
CodePudding user response:
This is what i made.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WorldBuilder : MonoBehaviour
{
public GameObject[] Tiles;
private float RandomNumber;
private float PositionToSpawnX;
public float PositionToSpawnY;
private void Start()
{
RandomNumber = Random.Range(0, 3);
PositionToSpawnX = 0;
Destroy(gameObject, 5);
}
void Update()
{
if(RandomNumber == 0)
{
Instantiate(Tiles[0], new Vector3(PositionToSpawnX, PositionToSpawnY, 0), Quaternion.identity);
RandomNumber = Random.Range(0, 3);
PositionToSpawnX = 5;
}
if (RandomNumber == 1)
{
Instantiate(Tiles[1], new Vector3(PositionToSpawnX, PositionToSpawnY, 0), Quaternion.identity);
RandomNumber = Random.Range(0, 3);
PositionToSpawnX = 5;
}
if (RandomNumber == 2)
{
Instantiate(Tiles[2], new Vector3(PositionToSpawnX, PositionToSpawnY, 0), Quaternion.identity);
RandomNumber = Random.Range(0, 3);
PositionToSpawnX = 5;
}
if (RandomNumber == 3)
{
Instantiate(Tiles[3], new Vector3(PositionToSpawnX, PositionToSpawnY, 0), Quaternion.identity);
RandomNumber = Random.Range(0, 3);
PositionToSpawnX = 5;
}
}
}
You Get the tiles you've Made and put the in the Tiles Array, and run the game(my tiles are 5 unit in scale, if you want it to work you should make your tiles the same size as mine).
if you didn't understand something you can tell me (: