this is a VERY simplified version of the question to make it obvious what i am asking. I cannot seem to find it on Stack Overflow but i am probably searching using the wrong words!
Here is a Template Class with the obvious parts removed.
template <class T, bool clip = true>
class BOUNDED_VAL {
public:
BOUNDED_VAL(T initialMin, T intialMax) :locked(false) {
assert_or_throw(intialMax >= initialMin, HD_ERR_MINMAX_REVERSED);
min = initialMin;
max = intialMax;
value = initialMin;
};etc.
// assert_or_throw is a typedef which asserts during debug builds to prevent programmer mistakes (especially my own) or throws a rich catachable runtime error for user input just in case something gets around user input limit checking during release builds (A hard wall). Belt and braces approach...
Now i know i can set this up as an initialised private class member variable like so:
private:
BOUNDED_VAL<int> testBoundInt = BOUNDED_VAL<int>(0, 10);
BUT
Does this create a new BOUNDED_VAL and then copy it over the member variable (or compiler smooshes this away during optimisation)?
Is there a more succinct way of doing it which i am just not finding? I know the following do not work but for example:
private:
BOUNDED_VAL<int> testBoundInt(0,10);
or
private:
BOUNDED_VAL<int>(0,10) testBoundInt;
I am self taught in C so it might be an obvious question...but you never know...
Many Thanks
CodePudding user response:
I know the following do not work but for example:
private: BOUNDED_VAL<int> testBoundInt(0,10);
But this will work, provided your compiler was written in the last decade:
BOUNDED_VAL<int> testBoundInt{0,10};
It looks like you might be using an outdated textbook to learn C that does not cover uniform initialization syntax from the current version of C . You are strongly encouraged to get updated learning material.
Does this [copy initialization] create a new BOUNDED_VAL and then copy it over the member variable (or compiler smooshes this away during optimisation)?
This actually depends on the C version your compiler supports, and is configured to use. Depending on several factors it gets "smooshed" away, or we take a scenic trip to the countryside, where an object gets constructed, then a second object gets copy-constructed, and the first object deleted.
But this is now a secondary topic, since uniform initialization syntax solves the original problem.