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Why is my drawing canvas offset within the page?

Time:01-24

It's very hard to explain. But I'll try, the whole canvas is offset. I'm not sure how this even happened or how to fix it. It's like when your mouse is in the top left corner of the page, and you started in the center, it matches up with the top left corner of the canvas element itself. Use the code snippets to see what I'm talking about.

let currentColor = null;

let inputs = document.getElementsByClassName("style2");

for (const input of inputs) {
  input.addEventListener("click", (e) => {
    if (e.detail !== 2) e.preventDefault();
  });
}


let arr = [];

for (let i = 0; i < inputs.length   1; i  ) {
  arr.push(i.toString());
}
arr.shift();

for (const input of inputs) {
  input.addEventListener("input", (e) => {
    const { value } = document.getElementById(e.target.id);
    currentColor = value;
    $("#selectedColor").css("background-color", value);
  })
    input.addEventListener("click", (e) => {
    const { value }  = document.getElementById(e.target.id);
    currentColor = value;
    $("#selectedColor").css("background-color", value);
  })
}

var rangeslider = document.getElementById("sliderRange");
const setSize = document.getElementById("setSize")
const submit = document.getElementById("submit")

submit.addEventListener("click", (e) => {
  rangeslider.value = setSize.value 
})

const button = document.getElementById("clear")
// create canvas element and append it to document body
var canvas = document.getElementById('canvas');
// some hotfixes... ( ≖_≖)
// get canvas 2D context and set him correct size
var ctx = canvas.getContext('2d');
resize();

// last known position
var pos = { x: 0, y: 0 };

window.addEventListener('resize', resize);
button.addEventListener('click', clear)
document.addEventListener('mousemove', draw);
document.addEventListener('mousedown', setPosition);
document.addEventListener('mousemove', setPosition);


// new position from mouse event
function setPosition(e) {
  let canvas = document.getElementById("canvas")
  pos.x = e.clientX
  pos.y = e.clientY
}

// resize canvas
function resize() {
  ctx.canvas.width = 650;
  ctx.canvas.height = 375;
}

function draw(e) {
  // mouse left button must be pressed
  if (e.buttons !== 1) return;
  let canvas = document.getElementById('canvas');

  console.log(pos)
  ctx.beginPath(); // begin

  ctx.lineWidth = rangeslider.value;
  ctx.lineCap = 'round';
  ctx.strokeStyle = currentColor;

  ctx.moveTo(pos.x, pos.y); // from
  setPosition(e);
  ctx.lineTo(pos.x, pos.y); // to

  ctx.stroke(); // draw it!
}

function clear() {
  ctx.clearRect(0, 0, canvas.width, canvas.height);
}
html, body {
  height: 100%;
  width: 100%;
  font-family: sans-serif;
  background-color: #B3B7B5;
/*   overflow: hidden; */
}

.style2 {
  -webkit-appearance: none;
  -moz-appearance: none;
  appearance: none;
  background-color: transparent;
  width: 35px;
  height: 35px;
  border: none;
  cursor: pointer;
}


.style2::-webkit-color-swatch {
  border-radius: 50%;
  border: 3px solid #000000;
}
.style2::-moz-color-swatch {
  border-radius: 50%;
  border: 3px solid #000000;
}

.box {
  display: flex;
  flex-direction: row;
  flex-wrap: wrap;
  justify-content: center;
  align-items: center;
  gap: 5px;
  max-width: 320px;
  margin: 0 auto;
  padding: 7.5px 10px;
}

.box1 {
    display: flex;
  flex-direction: row;
  flex-wrap: wrap;
  justify-content: center;
  align-items: center;
  gap: 5px;
  max-width: 9999px;
  margin: 0 auto;
  padding: 10px 10px;
}

.box5 {
    display: flex;
  flex-direction: row;
  flex-wrap: wrap;
  justify-content: center;
  align-items: center;
  gap: 5px;
  max-width: 650px;
  margin: 0 auto;
  padding: 10px 10px;
}

.box2 {
  display: flex;
  flex-direction: row;
  flex-wrap: wrap;
  justify-content: center;
  align-items: center;
  gap: 5px;
  max-width: 9999px;
  margin: 0 auto;
  padding: 10px 10px;
}

#selectedColor {
  width: 100px;
  height: 30px;
  border: 3px solid black;
  border-radius: 5px;
  background-color: black;
}

.canvas {
  height: 350px;
  width: 650px;
  border: 3px solid black;
  border-radius: 5px;
  background-color: white;
  cursor: crosshair;
  position: relative;
/*   left: 50%; */
}

#clear {
  width: 50px;
  height: 35px;
  font-size: 15px;
  border-radius: 5px;
}

#submit {
  width: 59px;
  height: 23px;
  margin: auto;
  left: 35%;
  border-radius: 5px;
  position: relative;
}

.rangeslider {
    width: 50%;
}
  
.myslider {
    -webkit-appearance: none;
    background: #FCF3CF  ;
    width: 50%;
    height: 20px;
    opacity: 2;
   }
  
  
.myslider::-webkit-slider-thumb {
    -webkit-appearance: none;
    cursor: pointer;
    background: #34495E  ;
    width: 5%;
    height: 20px;
}
  
  
.myslider:hover {
    opacity: 1;
}

.rangeslider {
  left: 38%;
  position: absolute;
}
<!DOCTYPE html>
<html>

<head>
  <meta charset="utf-8">
  <meta name="viewport" content="width=device-width">
  <title>replit</title>
  <link href="style.css" rel="stylesheet" type="text/css" />
</head>

<body>
  <script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>

  <div >
    <canvas  id="canvas"></canvas>
  </div>
  
  <div >
    <button id="clear">Clear</button><br>
  </div>

  <div >
    <div >
          <input type="range" min="1" max="100" value="5"  id="sliderRange">
    </div>
  </div>
  <div class=box1>
    <div>
      <input id="setSize" type="text" placeholder="Set Brush Size... (Max 100)">
      <br>
      <button type="submit" id="submit" for="setSize">Submit</button>
    </div>
  </div>
  
  <div >
      <div >
        <input type="color" value="#000000"  id="1" />
      </div>
      <div >
        <input type="color" value="#ffffff"  id="2" />
      </div>
      <div >
        <input type="color" value="#ffffff"  id="3" />
      </div>
      <div >
        <input type="color" value="#ffffff"  id="4" />
      </div>
      <div >
        <input type="color" value="#ffffff"  id="5" />
      </div>
  </div>

  <div >
    <label for="selectedColor">Current Color:</label>
    <div id="selectedColor"></div>
  </div>

  <script src="script.js"></script>
</body>

</html>
 

I know this code is kind of weird but please bare with me.

CodePudding user response:

This is actually a simple one to solve. You merely forgot to offset the clientX and clientY. You see, those coordinates are in window space therefore (0,0) will be the top left of your window. If your canvas is also in the top left then everything will seem all fine but in your case the canvas is center so the coordinates won’t allign. This can be fixed by subtracting the coordinates by the screen position of the canvas. Here’s an example:

function setPosition(e) {
  let canvas = document.getElementById("canvas")
  let bounds = canvas.getBoundingClientRect()
  pos.x = e.clientX - bounds.x
  pos.y = e.clientY - bounds.y
}

you can read more about getBoundingClientRect over at https://developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect

CodePudding user response:

The way of calculating the position of the mouse is not appropriate, it is necessary to take into account the deviation of the canvas compared to the viewport. You can't do it using getBoundingClientRect() :

function setPosition(e) {
  const canvas = document.getElementById("canvas");
  const bounds = canvas.getBoundingClientRect();
  pos.x = e.clientX - bounds.left;
  pos.y = e.clientY - bounds.top;
}

But you also have to fix the .canvas css class by removing width and height or by setting the same height than in the resize function.

https://codepen.io/Joulss/pen/BaPYgpZ?editors=1111

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